final case class ZoneInfoMessage(zone: Int, empire_status: Boolean, lock_time: Long) extends PlanetSideGamePacket with Product with Serializable
Change the "Empire Status" text in the Interstellar Map zone description for the specified zone.
The Empire Incentives window also displays the changed information.
The Long
value is applicable to the caverns.
It indicates how long the given cavern will remain locked until at least one of their geowarps will open during normal rotation.
As thus, when a cavern has its status as "inactive," this number will always be a non-zero.
On normal continents, this number is always zero, though a non-zero number will not have any effect anyway.
- zone
the zone id
- empire_status
true
displays the queue availability for the avatar's empire;false
displays "Inactive"- lock_time
how long until the continent naturally unlocks (in ms); only applicable to caverns
- Source
- ZoneInfoMessage.scala
- See also
ZonePopulationUpdateMessage
for information on population and queues
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Instance Constructors
- new ZoneInfoMessage(zone: Int, empire_status: Boolean, lock_time: Long)
- zone
the zone id
- empire_status
true
displays the queue availability for the avatar's empire;false
displays "Inactive"- lock_time
how long until the continent naturally unlocks (in ms); only applicable to caverns
Type Members
- type Packet = ZoneInfoMessage
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- val empire_status: Boolean
- def encode: Attempt[BitVector]
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- ZoneInfoMessage → PlanetSidePacket
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- val lock_time: Long
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- def opcode: GamePacketOpcode.Value
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- ZoneInfoMessage → PlanetSideGamePacket → PlanetSidePacket
- def productElementNames: Iterator[String]
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- val zone: Int