object SquadAction
Linear Supertypes
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Type Members
- final case class AddSquadMemberPosition(position: Int) extends SquadAction with Product with Serializable
- final case class AssignSquadMemberToRole(position: Int, char_id: Long) extends SquadAction with Product with Serializable
- final case class AutoApproveInvitationRequests(state: Boolean) extends SquadAction with Product with Serializable
- final case class CancelFind() extends SquadAction with Product with Serializable
- final case class CancelSelectRoleForYourself(value: Long = 0) extends SquadAction with Product with Serializable
- final case class CancelSquadSearch() extends SquadAction with Product with Serializable
- final case class ChangeSquadMemberRequirementsCertifications(u1: Int, certs: Set[Certification]) extends SquadAction with Product with Serializable
- final case class ChangeSquadMemberRequirementsDetailedOrders(u1: Int, orders: String) extends SquadAction with Product with Serializable
- final case class ChangeSquadMemberRequirementsRole(u1: Int, role: String) extends SquadAction with Product with Serializable
- final case class ChangeSquadPurpose(purpose: String) extends SquadAction with Product with Serializable
- final case class ChangeSquadZone(zone: PlanetSideZoneID) extends SquadAction with Product with Serializable
- final case class CloseSquadMemberPosition(position: Int) extends SquadAction with Product with Serializable
- final case class DeleteSquadFavorite() extends SquadAction with Product with Serializable
- final case class DisplaySquad() extends SquadAction with Product with Serializable
- final case class FindLfsSoldiersForRole(state: Int) extends SquadAction with Product with Serializable
- final case class IdentifyAsSquadLeader() extends SquadAction with Product with Serializable
- final case class ListSquadFavorite(name: String) extends SquadAction with Product with Serializable
- final case class LoadSquadFavorite() extends SquadAction with Product with Serializable
- final case class LocationFollowsSquadLead(state: Boolean) extends SquadAction with Product with Serializable
- final case class NoSquadSearchResults() extends SquadAction with Product with Serializable
- final case class RequestListSquad() extends SquadAction with Product with Serializable
- final case class ResetAll() extends SquadAction with Product with Serializable
- final case class SaveSquadFavorite() extends SquadAction with Product with Serializable
- final case class SearchForSquadsWithParticularRole(role: String, requirements: Set[Certification], zone_id: Int, mode: SearchMode.Value) extends SquadAction with Product with Serializable
- final case class SelectRoleForYourself(state: Int) extends SquadAction with Product with Serializable
- final case class SetListSquad() extends SquadAction with Product with Serializable
- final case class SquadInitializationIssue() extends SquadAction with Product with Serializable
Dispatched from client to server to indicate a squad detail update that has no foundation entry to update? Not dissimilar from
DisplaySquad
. - final case class SquadListDecorator(state: types.SquadListDecoration.Value) extends SquadAction with Product with Serializable
- final case class StopListSquad() extends SquadAction with Product with Serializable
- final case class Unknown(badCode: Int, data: BitVector) extends SquadAction with Product with Serializable
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- final def !=(arg0: Any): Boolean
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- object Codecs
The
Codec
s used to transform the input stream into the context of a specific action and extract the field data from that stream. - object SearchMode extends Enumeration
- object Unknown extends Serializable