final case class DeployRequestMessage(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, deploy_state: types.DriveState.Value, unk2: Int, unk3: Boolean, pos: Vector3) extends PlanetSideGamePacket with Product with Serializable
Dispatched by the client when the player attempts to deploy a vehicle.
Dispatched by the server to cause a specific vehicle to be deployed.
"Deployment" usually isn't enough by itself.
It only changes the physical configuration of the vehicle.
(It's an animation request/trigger?)
Anything that can be "deployed" does so for a very specific reason, to perform a complex function.
These functions are not immediately available.
Attributes must be set properly for the transition between behaviors to occur properly.
In addition, the recently-deployed vehicles will hang in a state of limbo if not configured properly.
It will not even dispatch an un-deploy request upon command in this state.
This packet has nothing to do with ACE deployables.
- player_guid
the player requesting the deployment
- vehicle_guid
the vehicle to be deployed
- deploy_state
either requests for a specific deployment state or assignment of the requested state
- unk2
na; usually 0
- unk3
na
- pos
the position where the object will deploy itself
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- DeployRequestMessage
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Instance Constructors
- new DeployRequestMessage(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, deploy_state: types.DriveState.Value, unk2: Int, unk3: Boolean, pos: Vector3)
- player_guid
the player requesting the deployment
- vehicle_guid
the vehicle to be deployed
- deploy_state
either requests for a specific deployment state or assignment of the requested state
- unk2
na; usually 0
- unk3
na
- pos
the position where the object will deploy itself
Type Members
- type Packet = DeployRequestMessage
Value Members
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- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- val deploy_state: types.DriveState.Value
- def encode: Attempt[BitVector]
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- DeployRequestMessage → PlanetSidePacket
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- def opcode: GamePacketOpcode.Value
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- DeployRequestMessage → PlanetSideGamePacket → PlanetSidePacket
- val player_guid: PlanetSideGUID
- val pos: Vector3
- def productElementNames: Iterator[String]
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- Product
- final def synchronized[T0](arg0: => T0): T0
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- val unk2: Int
- val unk3: Boolean
- val vehicle_guid: PlanetSideGUID
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