final case class PlayerStateMessageUpstream(avatar_guid: PlanetSideGUID, pos: Vector3, vel: Option[Vector3], facingYaw: Float, facingPitch: Float, facingYawUpper: Float, seq_time: Int, unk1: Int, is_crouching: Boolean, is_jumping: Boolean, jump_thrust: Boolean, is_cloaked: Boolean, unk2: Int, unk3: Int) extends PlanetSideGamePacket with Product with Serializable
Constantly sent from the client to the server to update player avatar properties.
Exploration:
seq_time
appears to be used in other message definitions as well.
It seems to represent a timestamp for ordering, e.g., player and weapon events.
- avatar_guid
the player's GUID
- pos
where the player is in the world
- vel
how the player is moving
- facingYaw
a "yaw" angle
- facingPitch
a "pitch" angle; 0 for forward-facing; 75.9375 for the up-facing limit; -73.125 for the down-facing limit
- facingYawUpper
a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; 0 for forward-facing; +/-61.875 for the clockwise/counterclockwise turn limits, respectively
- seq_time
the "time frame" according to the server; starts at 0; max value is 1023 before resetting
- unk1
na
- is_crouching
avatar is crouching
- is_jumping
avatar is jumping; must remain flagged for jump to maintain animation
- jump_thrust
provide a measure of vertical stability when really close to the avatar character
- is_cloaked
avatar is cloaked by virtue of an Infiltration Suit
- unk2
na
- unk3
na
- Alphabetic
- By Inheritance
- PlayerStateMessageUpstream
- Product
- Equals
- PlanetSideGamePacket
- PlanetSidePacket
- Serializable
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Instance Constructors
- new PlayerStateMessageUpstream(avatar_guid: PlanetSideGUID, pos: Vector3, vel: Option[Vector3], facingYaw: Float, facingPitch: Float, facingYawUpper: Float, seq_time: Int, unk1: Int, is_crouching: Boolean, is_jumping: Boolean, jump_thrust: Boolean, is_cloaked: Boolean, unk2: Int, unk3: Int)
- avatar_guid
the player's GUID
- pos
where the player is in the world
- vel
how the player is moving
- facingYaw
a "yaw" angle
- facingPitch
a "pitch" angle; 0 for forward-facing; 75.9375 for the up-facing limit; -73.125 for the down-facing limit
- facingYawUpper
a "yaw" angle that represents the angle of the avatar's upper body with respect to its forward-facing direction; 0 for forward-facing; +/-61.875 for the clockwise/counterclockwise turn limits, respectively
- seq_time
the "time frame" according to the server; starts at 0; max value is 1023 before resetting
- unk1
na
- is_crouching
avatar is crouching
- is_jumping
avatar is jumping; must remain flagged for jump to maintain animation
- jump_thrust
provide a measure of vertical stability when really close to the avatar character
- is_cloaked
avatar is cloaked by virtue of an Infiltration Suit
- unk2
na
- unk3
na
Type Members
- type Packet = PlayerStateMessageUpstream
Value Members
- final def !=(arg0: Any): Boolean
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- AnyRef → Any
- final def ##: Int
- Definition Classes
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- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def asInstanceOf[T0]: T0
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- Any
- val avatar_guid: PlanetSideGUID
- def clone(): AnyRef
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- protected[lang]
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- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- def encode: Attempt[BitVector]
- Definition Classes
- PlayerStateMessageUpstream → PlanetSidePacket
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- val facingPitch: Float
- val facingYaw: Float
- val facingYawUpper: Float
- def finalize(): Unit
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- protected[lang]
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- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
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- @native()
- final def isInstanceOf[T0]: Boolean
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- val is_cloaked: Boolean
- val is_crouching: Boolean
- val is_jumping: Boolean
- val jump_thrust: Boolean
- final def ne(arg0: AnyRef): Boolean
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- final def notify(): Unit
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- final def notifyAll(): Unit
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- @native()
- def opcode: GamePacketOpcode.Value
- Definition Classes
- PlayerStateMessageUpstream → PlanetSideGamePacket → PlanetSidePacket
- val pos: Vector3
- def productElementNames: Iterator[String]
- Definition Classes
- Product
- val seq_time: Int
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- val unk1: Int
- val unk2: Int
- val unk3: Int
- val vel: Option[Vector3]
- final def wait(): Unit
- Definition Classes
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- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
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- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
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- @throws(classOf[java.lang.InterruptedException]) @native()