final case class ComponentDamageField(alarm_level: Long, damage: Long, unk: Boolean) extends Product with Serializable
The status of the component's changing condition, including the level of alert the player experiences when the change occurs.
- alarm_level
the klaxon sound effect associated with this damage
- damage
the amount of damage (encoded ...)
- unk
na; usually,
true
; knownfalse
states during shield generator offline and destruction conditions
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- new ComponentDamageField(alarm_level: Long, damage: Long, unk: Boolean)
- alarm_level
the klaxon sound effect associated with this damage
- damage
the amount of damage (encoded ...)
- unk
na; usually,
true
; knownfalse
states during shield generator offline and destruction conditions
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- val damage: Long
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