final case class OxygenStateMessage(player: DrowningTarget, vehicle: Option[DrowningTarget]) extends PlanetSideGamePacket with Product with Serializable
Dispatched by the server to cause the player to slowly drown.
If the player is mounted in a vehicle at the time, alert the player that the vehicle may be disabled.
When a player walks too far underwater, a borderless red progress bar with a countdown from 100 (98) is displayed across the screen.
The flavor text reads "Oxygen level".
The countdown proceeds to zero at a fixed rate - it takes approximately 60s - and is timed with the depleting progress bar.
When it reaches zero, the player will be killed.
If the player is in a vehicle after a certain depth, a blue bar and countdown pair will superimpose the red indicators.
It depletes much more rapidly than the red indicators - it takes approximately 5s.
When it reaches zero, the vehicle will become disabled.
All players in the vehicle's seats will be kicked and they will not be allowed back in.
Normally, the countdowns should be set to begin at 100 (100.0).
This is the earliest the drowning GUI will appear for either blue or red indicators.
Greater intervals - up to 204.8 - will start the countdown silently but the GUI will be hidden until 100.0.
(The progress indicators will actually appear to start counting from 98.)
- player
the player's oxygen state
- vehicle
optional oxygen state of the vehicle the player is driving; the player must be mounted in the vehicle (at start time)
- Source
- OxygenStateMessage.scala
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- new OxygenStateMessage(player: DrowningTarget, vehicle: Option[DrowningTarget])
- player
the player's oxygen state
- vehicle
optional oxygen state of the vehicle the player is driving; the player must be mounted in the vehicle (at start time)
Type Members
- type Packet = OxygenStateMessage
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- OxygenStateMessage → PlanetSidePacket
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- val player: DrowningTarget
- def productElementNames: Iterator[String]
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- val vehicle: Option[DrowningTarget]
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