final case class WeaponJammedMessage(weapon_guid: PlanetSideGUID) extends PlanetSideGamePacket with Product with Serializable
Instructs client to play the weapon jammed sound when sent server to client.
Appears to have the same functionality and sound regardless of guid, as long as the client has that item in inventory. See also WeaponDryFireMessage
- weapon_guid
the weapon that is jammed
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- new WeaponJammedMessage(weapon_guid: PlanetSideGUID)
- weapon_guid
the weapon that is jammed
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- type Packet = WeaponJammedMessage
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- val weapon_guid: PlanetSideGUID