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object SquadDetailDefinitionUpdateMessage extends Marshallable[SquadDetailDefinitionUpdateMessage] with Serializable

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  1. SquadDetailDefinitionUpdateMessage
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  1. final def !=(arg0: Any): Boolean
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  4. final val DefaultRequirements: Set[Certification]

    Certification values that are front-loaded into the FullSquad operations for finding squad position requirements.

    Certification values that are front-loaded into the FullSquad operations for finding squad position requirements. In the game proper, these are three certification values that the user can not give up or interact with.

  5. final val Init: SquadDetailDefinitionUpdateMessage

    Blank squad data set up for FullSquad parsing.

    Blank squad data set up for FullSquad parsing. The guid value is significant - it represents the client-local squad data.

  6. final def asInstanceOf[T0]: T0
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  7. def clone(): AnyRef
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    protected[lang]
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    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  8. implicit val codec: Codec[SquadDetailDefinitionUpdateMessage]
  9. def decode(a: BitVector): Attempt[DecodeResult[SquadDetailDefinitionUpdateMessage]]
    Definition Classes
    Marshallable
  10. def encode(a: SquadDetailDefinitionUpdateMessage): Attempt[BitVector]
    Definition Classes
    Marshallable
  11. final def eq(arg0: AnyRef): Boolean
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  12. def equals(arg0: AnyRef): Boolean
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  24. final def wait(arg0: Long): Unit
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  25. object FullSquad

    The patterns necessary to read uncoded squad data.

    The patterns necessary to read uncoded squad data. All squad fields and all squad position fields are parsed.

  26. object FullyPopulatedPositions

    The patterns necessary to read enumerated squad position data.

    The patterns necessary to read enumerated squad position data. The main squad position data has been completed and now the squad's open positions are being parsed. These patterns split the difference between FullSquad operations and ItemizedSquad operations. Normally the whole of the squad position data is parsed in a single pass in FullSquad and, during ItemizedSquad, only piecemeal squad position fields are parsed. Furthermore, FullSquad position data is un-indexed because it is always presented in correct order, and ItemizedSquad positional data is indexed because it can skip entries and may be encountered in any order. These patterns parse full squad position data that is also indexed.

  27. object ItemizedPositions

    The patterns necessary to read coded itemized squad position data fields.

    The patterns necessary to read coded itemized squad position data fields. The main squad position data has been completed and now the squad's open positions are being parsed. Any number of squad position fields can be parsed, but the number is always counted and the fields are always preceded by a unique action code. Only important fields are listed as if to update them; unlisted fields indicate fields that do not get updated from their current values.

  28. object ItemizedSquad

    The patterns necessary to read coded squad data fields.

    The patterns necessary to read coded squad data fields. Any number of squad fields can be parsed, but the number is always counted and the fields are always preceded by a unique action code. Only important fields are listed as if to update them; unlisted fields indicate fields that do not get updated from their current values.

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