final case class ZoneForcedCavernConnectionsMessage(zone: Int, unk: Int) extends PlanetSideGamePacket with Product with Serializable
Dispatched to the client in regards to cavern connections via geowarp gates.
- zone
the zone
- unk
determines the number and composition of cavern links assuming two geowarps per continent the logic seems to be roughly: 0 - gate A disabled, B active 1 - gate A active, B disabled 2 - gate A and B active 3 - same as 2 (no change in destination) Destinations also change (north/south/east/west), but seemingly only to two of the currently active caverns can be linked to?
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Instance Constructors
- new ZoneForcedCavernConnectionsMessage(zone: Int, unk: Int)
- zone
the zone
- unk
determines the number and composition of cavern links assuming two geowarps per continent the logic seems to be roughly: 0 - gate A disabled, B active 1 - gate A active, B disabled 2 - gate A and B active 3 - same as 2 (no change in destination) Destinations also change (north/south/east/west), but seemingly only to two of the currently active caverns can be linked to?
Type Members
- type Packet = ZoneForcedCavernConnectionsMessage
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- final def !=(arg0: Any): Boolean
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- def encode: Attempt[BitVector]
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- ZoneForcedCavernConnectionsMessage → PlanetSidePacket
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- def opcode: GamePacketOpcode.Value
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- ZoneForcedCavernConnectionsMessage → PlanetSideGamePacket → PlanetSidePacket
- def productElementNames: Iterator[String]
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- Product
- final def synchronized[T0](arg0: => T0): T0
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- val unk: Int
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- val zone: Int