final case class GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int) extends PlanetSideGamePacket with Product with Serializable
Dispatched by the server to enact an effect on some game object. (Write more some other time.)
- object_guid
the target object
- code
the action code (0-63)
6 - Deconstructs player
7 - Start imprinting process (progress bar + character animation)
8 - Finish imprinting?
9 - Cloak
10 - Uncloak
11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
14 - Changes capture console to say "Facility hacked by the [Faction] LLU has been spawned." when looked at
15 - Displays "This facility's generator is under attack!"
16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
17 - Displays "This facility's generator is back on line"
19 - Cause mines to explode
20 - Hit flinch? (orig, 82->80)
21 - Reset build cooldown from using an ACE
22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
23 - Plays vehicle pad animation moving downwards
24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
25 - for observed driven BFR's, model resets animation following GOAM90?
27 - Activates the router internal telepad for linking
28 - Activates the router internal telepad for linking
29 - Activates the telepad deployable (also used on the router's internal telepad)
30 - Activates the telepad deployable (also used on the router's internal telepad)
31 - Animation during router teleportation (source)
32 - Animation during router teleportation (destination)
34 - Time until item can be used ?????
38 - for BFR's, enable a disabled arm weapon
39 - for BFR's, disable an enabled arm weapon
44 - for BFR's, animates the energy shield
45 - for BFR's, energy shield dissipates
46 - for BFR's, causes an explosions on the machine's midsection
48 - for BFR's, Control Interface unstable messages
49 - for BFR's, Control Interface malfunction messages
50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
53 - Put down an FDU
56 - Sets vehicle or player to be black ops
57 - Reverts player from black ops
What are these values?
90? - for observed driven BFR's, model pitches up slightly and stops idle animation
29? - ??? (response to GOAM55)
55? - ??? (client responds with GOAM29)
- Source
- GenericObjectActionMessage.scala
- See also
GenericObjectActionEnum
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- GenericObjectActionMessage
- Product
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- PlanetSidePacket
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Instance Constructors
- new GenericObjectActionMessage(object_guid: PlanetSideGUID, code: Int)
- object_guid
the target object
- code
the action code (0-63)
6 - Deconstructs player
7 - Start imprinting process (progress bar + character animation)
8 - Finish imprinting?
9 - Cloak
10 - Uncloak
11 - Deploy capital base shield pole with animation and broadcasts "The capitol force dome at X has been activated"
12 - Stow capital base shield pole with animation and broadcasts "The capitol force dome at X has been deactivated"
13 - Deploy capital base shield pole (instantly, unless still in the middle of the stow animation)
14 - Changes capture console to say "Facility hacked by the [Faction] LLU has been spawned." when looked at
15 - Displays "This facility's generator is under attack!"
16 - Displays "Generator has Overloaded! Evacuate Generator Room Immediately!"
17 - Displays "This facility's generator is back on line"
19 - Cause mines to explode
20 - Hit flinch? (orig, 82->80)
21 - Reset build cooldown from using an ACE
22 - ???? (Has been seen on vehicle pad objects, possibly some sort of reset flag after base faction flip / hack clear?)
23 - Plays vehicle pad animation moving downwards
24 - Makes the vehicle bounce slightly. Have seen this in packet captures after taking a vehicle through a warpgate
25 - for observed driven BFR's, model resets animation following GOAM90?
27 - Activates the router internal telepad for linking
28 - Activates the router internal telepad for linking
29 - Activates the telepad deployable (also used on the router's internal telepad)
30 - Activates the telepad deployable (also used on the router's internal telepad)
31 - Animation during router teleportation (source)
32 - Animation during router teleportation (destination)
34 - Time until item can be used ?????
38 - for BFR's, enable a disabled arm weapon
39 - for BFR's, disable an enabled arm weapon
44 - for BFR's, animates the energy shield
45 - for BFR's, energy shield dissipates
46 - for BFR's, causes an explosions on the machine's midsection
48 - for BFR's, Control Interface unstable messages
49 - for BFR's, Control Interface malfunction messages
50 - For aircraft - client shows "The bailing mechanism failed! To fix the mechanism, land and repair the vehicle!"
53 - Put down an FDU
56 - Sets vehicle or player to be black ops
57 - Reverts player from black ops
What are these values?
90? - for observed driven BFR's, model pitches up slightly and stops idle animation
29? - ??? (response to GOAM55)
55? - ??? (client responds with GOAM29)
Type Members
- type Packet = GenericObjectActionMessage
Value Members
- final def !=(arg0: Any): Boolean
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- AnyRef → Any
- final def ##: Int
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- final def ==(arg0: Any): Boolean
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- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- val code: Int
- def encode: Attempt[BitVector]
- Definition Classes
- GenericObjectActionMessage → PlanetSidePacket
- final def eq(arg0: AnyRef): Boolean
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- def finalize(): Unit
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- final def notifyAll(): Unit
- Definition Classes
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- @native()
- val object_guid: PlanetSideGUID
- def opcode: GamePacketOpcode.Value
- Definition Classes
- GenericObjectActionMessage → PlanetSideGamePacket → PlanetSidePacket
- def productElementNames: Iterator[String]
- Definition Classes
- Product
- final def synchronized[T0](arg0: => T0): T0
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- @throws(classOf[java.lang.InterruptedException]) @native()