object BindStatus extends Enumeration
The purpose of the BindPlayerMessage
packet.
Bind
and Unbind
are generally manual actions performed by the player.
Available
is applied to automatic Advanced Mobile Spawn points and other "Bound" points at the time of redeployment.
Lost
and Unavailable
remove the status of being bound and have slightly different connotations.
Each generates a different a events chat message if logging it turned on.
- Source
- BindPlayerMessage.scala
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