final case class OffshoreVehicleMessage(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, msg: Int) extends PlanetSideGamePacket with Product with Serializable
Dispatched from the server to indicate that the player is traveling too far from the primary battlefield
and needs to return.
At first the intention is to warn.
After the warning, the intent is to dispose.
Do not dispatch this packet if the player is not seated in a vehicle or else the client will crash.
Messages follow:
1) WARNING: Power Link is weakening. Proceed back to the continent.
2) DANGER: Power Link is Dangerously Low. Turn back to the continent immediately!
3) Power Link lost.
Upon reception of #3, the player will lose control of their vehicle and it may explode depending on the vehicle.
The "Power Link" that is mentioned is a hand-wave.
- player_guid
na
- vehicle_guid
na
- msg
the number indexes of the message to be displayed by the client
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Instance Constructors
- new OffshoreVehicleMessage(player_guid: PlanetSideGUID, vehicle_guid: PlanetSideGUID, msg: Int)
- player_guid
na
- vehicle_guid
na
- msg
the number indexes of the message to be displayed by the client
Type Members
- type Packet = OffshoreVehicleMessage
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- def encode: Attempt[BitVector]
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- OffshoreVehicleMessage → PlanetSidePacket
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- val msg: Int
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- def opcode: GamePacketOpcode.Value
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- OffshoreVehicleMessage → PlanetSideGamePacket → PlanetSidePacket
- val player_guid: PlanetSideGUID
- def productElementNames: Iterator[String]
- Definition Classes
- Product
- final def synchronized[T0](arg0: => T0): T0
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- val vehicle_guid: PlanetSideGUID
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