final case class SquadState(guid: PlanetSideGUID, info_list: List[SquadStateInfo]) extends PlanetSideGamePacket with Product with Serializable
Dispatched by the server to update a squad member's representative icons on the continental maps and the interstellar map.
This packet must be preceded by the correct protocol
to assign any character who is defined by char_id
in info_list
as a member of this client's player's assigned squad by means of associating that said char_id
.
The said preceding protocol also assigns the player's current zone (continent) and their ordinal position in the squad.
- guid
the squad's unique identifier; must be consistent per packet on a given client; does not have to be the global uid of the squad as according to the server
- info_list
information about the members in this squad who will be updated
- Source
- SquadState.scala
- See also
SquadMemberEvent
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- SquadState
- Product
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- PlanetSideGamePacket
- PlanetSidePacket
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Instance Constructors
- new SquadState(guid: PlanetSideGUID, info_list: List[SquadStateInfo])
- guid
the squad's unique identifier; must be consistent per packet on a given client; does not have to be the global uid of the squad as according to the server
- info_list
information about the members in this squad who will be updated
Type Members
- type Packet = SquadState
Value Members
- final def !=(arg0: Any): Boolean
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- AnyRef → Any
- final def ##: Int
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- def encode: Attempt[BitVector]
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- SquadState → PlanetSidePacket
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- val guid: PlanetSideGUID
- val info_list: List[SquadStateInfo]
- final def isInstanceOf[T0]: Boolean
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- def opcode: GamePacketOpcode.Value
- Definition Classes
- SquadState → PlanetSideGamePacket → PlanetSidePacket
- def productElementNames: Iterator[String]
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- Product
- final def synchronized[T0](arg0: => T0): T0
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