final case class ContinentalLockUpdateMessage(continent_id: Int, empire: types.PlanetSideEmpire.Value) extends PlanetSideGamePacket with Product with Serializable
Create a dispatched game packet that instructs the client to update the user about continents that are conquered.
This generates the event message "The [empire] have captured [continent]."
If the continent_guid is not a valid zone, no message is displayed.
If empire is not a valid empire, or refers to the neutral or Black Ops forces, no message is displayed.
- continent_id
identifies the zone (continent)
- empire
identifies the empire
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Instance Constructors
- new ContinentalLockUpdateMessage(continent_id: Int, empire: types.PlanetSideEmpire.Value)
- continent_id
identifies the zone (continent)
- empire
identifies the empire
Type Members
- type Packet = ContinentalLockUpdateMessage
Value Members
- final def !=(arg0: Any): Boolean
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- val continent_id: Int
- val empire: types.PlanetSideEmpire.Value
- def encode: Attempt[BitVector]
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- ContinentalLockUpdateMessage → PlanetSidePacket
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- def opcode: GamePacketOpcode.Value
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- ContinentalLockUpdateMessage → PlanetSideGamePacket → PlanetSidePacket
- def productElementNames: Iterator[String]
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