class Player extends PlanetSideServerObject with BlockMapEntity with InteractsWithZone with FactionAffinity with Vitality with ResistanceProfile with Container with JammableUnit with ZoneAware with AuraContainer with MountableEntity
- Source
- Player.scala
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- By Inheritance
- Player
- MountableEntity
- AuraContainer
- JammableUnit
- Container
- ResistanceProfile
- Vitality
- InGameHistory
- InteractsWithZone
- BlockMapEntity
- PlanetSideServerObject
- ZoneAware
- FactionAffinity
- PlanetSideGameObject
- WorldEntity
- IdentifiableEntity
- Identifiable
- AnyRef
- Any
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- Public
- Protected
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def AccessingBackpack: Option[PlanetSideGUID]
- def AccessingBackpack_=(guid: Option[PlanetSideGUID]): Option[PlanetSideGUID]
Change which player has access to the backpack of this player.
Change which player has access to the backpack of this player. A player may only access to the backpack of a dead released player, and only if no one else has access at the moment.
- guid
the player who wishes to access the backpack
- returns
the player who is currently allowed to access the backpack
- def AccessingBackpack_=(guid: PlanetSideGUID): Option[PlanetSideGUID]
- def Actor: ActorRef
Retrieve a reference to the internal
Actor
.Retrieve a reference to the internal
Actor
.- returns
the internal
ActorRef
- Definition Classes
- PlanetSideServerObject
- def Actor_=(control: ActorRef): ActorRef
Assign an
Actor
to act for this server object.Assign an
Actor
to act for this server object. This reference is only set once, that is, as long as the internalActorRef
directs toActorRef.noSender
(null
).- control
the
Actor
whose functionality will govern this server object- returns
the current internal
ActorRef
- Definition Classes
- PlanetSideServerObject
- def AddEffectToAura(effect: Aura): Set[Aura]
- Definition Classes
- AuraContainer
- def Armor: Int
- def Armor_=(assignArmor: Int): Int
- def Aura: Set[Aura]
- Definition Classes
- AuraContainer
- def AwayFromKeyboard: Boolean
- def AwayFromKeyboard_=(away: Boolean): Boolean
- def BailProtection: Boolean
- Definition Classes
- MountableEntity
- def BailProtection_=(protect: Boolean): Boolean
- Definition Classes
- MountableEntity
- def CanAccessBackpack(player: Player): Boolean
Can the other
player
access the contents of thisPlayer
's backpack?Can the other
player
access the contents of thisPlayer
's backpack?- player
a player attempting to access this backpack
- returns
true
, if theplayer
is permitted access;false
, otherwise
- def CanDamage: Boolean
- def CanRepair: Boolean
- Definition Classes
- Vitality
- def Capacitor: Float
- def CapacitorLastChargedMillis: Long
- def CapacitorLastUsedMillis: Long
- def CapacitorState: types.CapacitorStateType.Value
- def CapacitorState_=(value: types.CapacitorStateType.Value): types.CapacitorStateType.Value
- def Capacitor_=(value: Float): Float
- def Carrying: Option[SpecialCarry]
- def Carrying_=(item: Option[SpecialCarry]): Option[SpecialCarry]
- def Carrying_=(item: SpecialCarry): Option[SpecialCarry]
- def CharId: Long
- def ClearHistory(): List[InGameActivity]
- Definition Classes
- InGameHistory
- def Cloaked: Boolean
- def Cloaked_=(isCloaked: Boolean): Boolean
- def Collisions(dest: Int, width: Int, height: Int): Try[List[InventoryItem]]
Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipment
being stowed in aGridInventory
.Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipment
being stowed in aGridInventory
. Where theEquipment
object is defined by the dimensionswidth
andheight
, starting a search atindex
will search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normalEquipmentSlot
objects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)- width
the width of the searchable space
- height
the height of the serachable space
- returns
a list of objects that have been encountered within the searchable space
- def Continent: String
- Definition Classes
- ZoneAware
- def Continent_=(zoneId: String): String
Give the entity a custom
Zone
identifier.Give the entity a custom
Zone
identifier.- zoneId
the custom identifier of the
Zone
object- returns
the identifier of the
Zone
object
- Definition Classes
- ZoneAware
- def Crouching: Boolean
- def Crouching_=(crouched: Boolean): Boolean
- def DamageModel: DamageResistanceModel
- def DefaultHealth: Int
- Definition Classes
- Vitality
- def Definition: AvatarDefinition
- Definition Classes
- Player → Vitality → PlanetSideGameObject
- def Destroyed: Boolean
- Definition Classes
- PlanetSideGameObject
- def Destroyed_=(state: Boolean): Boolean
- Definition Classes
- PlanetSideGameObject
- def Die: Boolean
- def DrawnSlot: Int
- def DrawnSlot_=(slot: Int): Int
- def Entity: WorldEntity
- Definition Classes
- PlanetSideGameObject
- def Entity_=(newEntity: WorldEntity): Unit
- Definition Classes
- PlanetSideGameObject
- def ExoSuit: types.ExoSuitType.Value
- def ExoSuitDef: ExoSuitDefinition
- def ExoSuit_=(suit: types.ExoSuitType.Value): Unit
- def FacingYawUpper: Float
- def FacingYawUpper_=(facing: Float): Float
- def Faction: types.PlanetSideEmpire.Value
- Definition Classes
- Player → FactionAffinity
- def Faction_=(fac: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
- Definition Classes
- FactionAffinity
- def Find(guid: PlanetSideGUID): Option[Int]
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
- def Find(obj: Equipment): Option[Int]
Given an object, attempt to locate its slot.
Given an object, attempt to locate its slot. All positions,
VisibleSlot
andInventory
, and wherever else, should be searchable.- obj
the
Equipment
object- returns
the index of the
EquipmentSlot
, orNone
- Definition Classes
- Container
- def Fit(obj: Equipment): Option[Int]
- def Fit(tile: InventoryTile): Option[Int]
- Definition Classes
- Container
- def FreeHand: EquipmentSlot
- def FreeHand_=(item: Option[Equipment]): Option[Equipment]
- def GUID: PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
- Definition Classes
- IdentifiableEntity → Identifiable
- def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID
Always intercept
StalePlanetSideGUID
references when attempting to mutate the GUID value.Always intercept
StalePlanetSideGUID
references when attempting to mutate the GUID value.- guid
the valid GUID to assign
- returns
never returns
- Definition Classes
- IdentifiableEntity
- Exceptions thrown
`AssigningGUIDException`
always
- def HasGUID: Boolean
Flag when the object has no GUID (initial condition) or is considered stale.
Flag when the object has no GUID (initial condition) or is considered stale.
- returns
whether the value of the GUID is a valid representation for this object
- Definition Classes
- IdentifiableEntity
- def Head: Int
- def Health: Int
- Definition Classes
- Vitality
- def Health_=(assignHealth: Int): Int
- Definition Classes
- Vitality
- def History: List[InGameActivity]
- Definition Classes
- InGameHistory
- def HolsterItems(): List[InventoryItem]
Transform the holster equipment slots into a list of the kind of item wrapper found in an inventory.
Transform the holster equipment slots into a list of the kind of item wrapper found in an inventory.
- returns
a list of items that would be found in a proper inventory
- See also
GridInventory
InventoryItem
- def Holsters(): Array[EquipmentSlot]
- def Invalidate(): Unit
Indicate that the current GUID is no longer a valid representation of the object.
Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a
StalePlanetSideGUID
entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.- Definition Classes
- IdentifiableEntity
- def Inventory: GridInventory
A(n imperfect) reference to a generalized pool of the contained objects.
A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The
GridInventory
returned by this accessor is also an implementation ofContainer
. - def Jammed: Boolean
- Definition Classes
- JammableUnit
- def Jammed_=(state: Boolean): Boolean
- Definition Classes
- JammableUnit
- def Jumping: Boolean
- def Jumping_=(jumped: Boolean): Boolean
- def LastDamage: Option[DamageResult]
- Definition Classes
- InGameHistory
- def LastDrawnSlot: Int
- def LastShot: Option[DamageResult]
Find, specifically, the last instance of a weapon discharge that caused damage.
Find, specifically, the last instance of a weapon discharge that caused damage.
- returns
information about the discharge
- Definition Classes
- InGameHistory
- def LogActivity(result: DamageResult): List[InGameActivity]
Very common example of a
VitalsActivity
event involving damage.Very common example of a
VitalsActivity
event involving damage. They are repackaged before submission and are often tagged for specific blame.- result
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- Definition Classes
- InGameHistory
- def LogActivity(action: Option[InGameActivity]): List[InGameActivity]
An in-game event must be recorded.
An in-game event must be recorded. Add new entry to the front of the list (for recent activity).
- action
the fully-informed entry
- returns
the list of previous changes to this entity
- Definition Classes
- InGameHistory
- def LogActivity(action: InGameActivity): List[InGameActivity]
An in-game event must be recorded.
An in-game event must be recorded. Add new entry to the front of the list (for recent activity).
- action
the fully-informed entry
- returns
the list of previous changes to this entity
- Definition Classes
- InGameHistory
- def MaxArmor: Int
- def MaxHealth: Int
- Definition Classes
- Vitality
- def MaxHealth_=(default: Option[Int]): Int
- Definition Classes
- Vitality
- def MaxHealth_=(default: Int): Int
- Definition Classes
- Vitality
- def MountedIn: Option[PlanetSideGUID]
- Definition Classes
- MountableEntity
- def MountedIn_=(cargo_guid: Option[PlanetSideGUID]): Option[PlanetSideGUID]
- Definition Classes
- MountableEntity
- def MountedIn_=(cargo_guid: PlanetSideGUID): Option[PlanetSideGUID]
- Definition Classes
- MountableEntity
- def Name: String
- def Orientation: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Orientation_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- var PlanetsideAttribute: Array[Long]
From PlanetsideAttributeMessage
- def Position: Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Position_=(vec: Vector3): Vector3
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def RadiationShielding: Float
- Definition Classes
- Player → ResistanceProfile
- def Release: Boolean
- def RemoveEffectFromAura(effect: Aura): Set[Aura]
- Definition Classes
- AuraContainer
- def ResetControl(): ActorRef
- Definition Classes
- PlanetSideServerObject
- def Resist(dtype: vital.base.DamageType.Value): Float
- Definition Classes
- ResistanceProfile
- def ResistArmMotion(func: (Player, Int) => Boolean): Unit
- def ResistanceAggravated: Int
- Definition Classes
- Player → ResistanceProfile
- def ResistanceDirectHit: Int
- Definition Classes
- Player → ResistanceProfile
- def ResistanceSplash: Int
- Definition Classes
- Player → ResistanceProfile
- def Revive: Boolean
- def Sex: CharacterSex
- def Slot(slot: Int): EquipmentSlot
Access to all stowable positions on this object by index.
All positions,VisibleSlot
andInventory
, and wherever else, should be reachable.Access to all stowable positions on this object by index.
All positions,VisibleSlot
andInventory
, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component forEquipment
, namely,EquipmentSlot
objects. By default, it is expected to return anEquipmentSlot
that can not be manipulated because it isBlocked
.- returns
the searchable position identified by that index
- def SlotMapResolution(slot: Int): Int
When the slot reported is not the slot requested, change the slot.
When the slot reported is not the slot requested, change the slot.
- slot
the original slot index
- returns
the modified slot index
- Definition Classes
- Container
- def Spawn(): Boolean
- def Subtract: DamageProfile
- Definition Classes
- Player → ResistanceProfile
- def TestArmMotion(slot: Int): Boolean
- def TestArmMotion(): Boolean
- def UsingSpecial: definition.SpecialExoSuitDefinition.Mode.Value
- def UsingSpecial_=(state: definition.SpecialExoSuitDefinition.Mode.Value): definition.SpecialExoSuitDefinition.Mode.Value
- def VehicleSeated: Option[PlanetSideGUID]
- def VehicleSeated_=(guid: Option[PlanetSideGUID]): Option[PlanetSideGUID]
- def VehicleSeated_=(guid: PlanetSideGUID): Option[PlanetSideGUID]
- def Velocity: Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Option[Vector3]): Option[Vector3]
- Definition Classes
- PlanetSideGameObject → WorldEntity
- def Velocity_=(vec: Vector3): Option[Vector3]
- Definition Classes
- WorldEntity
- def VisibleSlots: Set[Int]
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.- returns
all of the affected slot indices
- def VitalsHistory(): List[VitalsActivity]
Only the changes to vitality statistics.
Only the changes to vitality statistics.
- returns
a list of the chronologically-consistent vitality events
- Definition Classes
- InGameHistory
- def Voice: types.CharacterVoice.Value
- def Zone: Zone
- Definition Classes
- ZoneAware
- def Zone_=(zone: Zone): Zone
When assigning a new
Zone
object for theVehicle
object, eliminateWhen assigning a new
Zone
object for theVehicle
object, eliminate- zone
a reference to the
Zone
object- returns
a reference to the
Zone
object
- Definition Classes
- ZoneAware
- def ZoningRequest: Method
- def ZoningRequest_=(request: Method): Method
- def allowInteraction: Boolean
If the interactive permissions of this entity change.
If the interactive permissions of this entity change.
- Definition Classes
- InteractsWithZone
- def allowInteraction_=(permit: Boolean): Boolean
If the interactive permissions of this entity change, trigger a formal change to the interaction methodology.
If the interactive permissions of this entity change, trigger a formal change to the interaction methodology.
- permit
whether or not interaction is permitted
- returns
whether or not interaction is permitted
- Definition Classes
- InteractsWithZone
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- var avatar: Avatar
- def blockMapEntry: Option[BlockMapEntry]
internal data regarding an active representation on a blockmap
internal data regarding an active representation on a blockmap
- Definition Classes
- BlockMapEntity
- def blockMapEntry_=(entry: Option[BlockMapEntry]): Option[BlockMapEntry]
internal data regarding an active representation on a blockmap
internal data regarding an active representation on a blockmap
- Definition Classes
- BlockMapEntity
- def canEqual(other: Any): Boolean
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- var death_by: Int
- def doInteractions(): Unit
- Definition Classes
- InteractsWithZone
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(other: Any): Boolean
- Definition Classes
- Player → AnyRef → Any
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def getInteractionSector(): SectorPopulation
- Definition Classes
- InteractsWithZone
- def hashCode(): Int
- Definition Classes
- Player → AnyRef → Any
- def interaction(): List[ZoneInteraction]
- Definition Classes
- InteractsWithZone
- def interaction(func: ZoneInteraction): List[ZoneInteraction]
- Definition Classes
- InteractsWithZone
- def isAlive: Boolean
- def isAnchored: Boolean
- def isBackpack: Boolean
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- def isMoving(test: Float): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the (squared) velocity to test against
- returns
true
, if we are moving;false
, otherwise
- Definition Classes
- WorldEntity
- def isMoving(test: Vector3): Boolean
This object is not considered moving unless it is moving at least as fast as a certain velocity.
This object is not considered moving unless it is moving at least as fast as a certain velocity.
- test
the velocity to test against
- returns
true
, if we are moving;false
, otherwise
- Definition Classes
- WorldEntity
- def isMoving: Boolean
A velocity of non-zero is the same as moving.
A velocity of non-zero is the same as moving.
- returns
true
, if we are moving;false
, otherwise
- Definition Classes
- WorldEntity
- def isOverdrived: Boolean
- def isReleased: Boolean
- def isShielded: Boolean
- var lastShotSeq_time: Int
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- def resetInteractions(): Unit
- Definition Classes
- InteractsWithZone
- var resistArmMotion: (Player, Int) => Boolean
- def sector(zone: Zone, range: Float): SectorPopulation
Buckets in the blockmap are called "sectors".
Buckets in the blockmap are called "sectors". Find the sectors in a given blockmap in which the entity would be represented within a given range.
- zone
what region the blockmap represents
- range
the custom distance from the central sector along the major axes
- returns
a conglomerate sector which lists all of the entities in the allocated sector(s)
- Definition Classes
- BlockMapEntity
- var silenced: Boolean
- var spectator: Boolean
- val squadLoadouts: LoadoutManager
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- Player → AnyRef → Any
- def updateBlockMapEntry(newCoords: Vector3): Boolean
Update the internal data's known coordinate position without changing representation on whatever blockmap.
Update the internal data's known coordinate position without changing representation on whatever blockmap. Has the potential to cause major issues with the blockmap if used without external checks.
- newCoords
the coordinate position
- returns
true
, if the coordinates were updated;false
, otherwise
- Definition Classes
- BlockMapEntity
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- def zoneInteractions(): Unit
- Definition Classes
- InteractsWithZone