Packages

package sourcing

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Type Members

  1. final case class AmenitySource(objdef: ObjectDefinition, Faction: types.PlanetSideEmpire.Value, health: Int, Orientation: Vector3, occupants: List[SourceEntry], hacked: Option[HackInfo], unique: UniqueAmenity) extends SourceWithHealthEntry with Product with Serializable
  2. final case class BuildingSource(obj_def: BuildingDefinition, Faction: types.PlanetSideEmpire.Value, Position: Vector3, Orientation: Vector3, benefits: Set[LatticeBenefit], unique: UniqueBuilding) extends SourceEntry with Product with Serializable
  3. final case class DeployableSource(Definition: ObjectDefinition with DeployableDefinition, Faction: types.PlanetSideEmpire.Value, health: Int, shields: Int, owner: SourceEntry, Position: Vector3, Orientation: Vector3, occupants: List[SourceEntry], unique: UniqueDeployable) extends SourceWithHealthEntry with Product with Serializable
  4. class NonvitalDefinition extends ObjectDefinition with ResistanceProfileMutators with VitalityDefinition

    A wrapper for a definition that does not represent a Vitality object but needs to look like one internally to satisfy type requirements.

  5. final case class ObjectSource(obj_def: ObjectDefinition, Faction: types.PlanetSideEmpire.Value, Position: Vector3, Orientation: Vector3, Velocity: Option[Vector3], unique: UniqueObject) extends SourceEntry with Product with Serializable
  6. final case class PlayerSource(Definition: AvatarDefinition, ExoSuit: types.ExoSuitType.Value, seatedIn: Option[(SourceEntry, Int)], health: Int, armor: Int, Position: Vector3, Orientation: Vector3, Velocity: Option[Vector3], crouching: Boolean, jumping: Boolean, Modifiers: ResistanceProfile, bep: Long, kills: Seq[Any], unique: UniquePlayer) extends SourceWithHealthEntry with Product with Serializable
  7. trait SourceEntry extends AnyRef
  8. trait SourceUniqueness extends AnyRef
  9. trait SourceWithHealthEntry extends SourceEntry
  10. trait SourceWithShieldsEntry extends SourceWithHealthEntry
  11. final case class TurretSource(Definition: ObjectDefinition with VitalityDefinition, Faction: types.PlanetSideEmpire.Value, health: Int, shields: Int, Position: Vector3, Orientation: Vector3, occupants: List[SourceEntry], unique: SourceUniqueness) extends SourceWithHealthEntry with SourceWithShieldsEntry with Product with Serializable
  12. final case class UniqueAmenity(zoneNumber: Int, guid: PlanetSideGUID, position: Vector3) extends SourceUniqueness with Product with Serializable
  13. final case class UniqueBuilding(zone_number: Int, building_guid: PlanetSideGUID) extends SourceUniqueness with Product with Serializable
  14. final case class UniqueDeployable(spawnTime: Long, originalOwnerName: String) extends SourceUniqueness with Product with Serializable
  15. final case class UniqueObject(objectId: Int) extends SourceUniqueness with Product with Serializable
  16. final case class UniquePlayer(charId: Long, name: String, sex: CharacterSex, faction: types.PlanetSideEmpire.Value) extends SourceUniqueness with Product with Serializable
  17. final case class UniqueVehicle(spawnTime: Long, originalOwnerName: String) extends SourceUniqueness with Product with Serializable
  18. final case class VehicleSource(Definition: VehicleDefinition, Faction: types.PlanetSideEmpire.Value, health: Int, shields: Int, Position: Vector3, Orientation: Vector3, Velocity: Option[Vector3], deployed: types.DriveState.Value, occupants: List[SourceEntry], Modifiers: ResistanceProfile, unique: UniqueVehicle) extends SourceWithHealthEntry with SourceWithShieldsEntry with Product with Serializable

Value Members

  1. object AmenitySource extends Serializable
  2. object BuildingSource extends Serializable
  3. object DeployableSource extends Serializable
  4. object NonvitalDefinition
  5. object ObjectSource extends Serializable
  6. object PlayerSource extends Serializable
  7. object SourceEntry
  8. object TurretSource extends Serializable
  9. object VehicleSource extends Serializable

Ungrouped