Packages

o

net.psforever.objects

GlobalDefinitions

object GlobalDefinitions

Source
GlobalDefinitions.scala
Linear Supertypes
AnyRef, Any
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. GlobalDefinitions
  2. AnyRef
  3. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. Protected

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def AA_MAX(faction: types.PlanetSideEmpire.Value): ToolDefinition
  5. def AA_MAXAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition
  6. def AI_MAX(faction: types.PlanetSideEmpire.Value): ToolDefinition
  7. def AI_MAXAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition
  8. def AV_MAX(faction: types.PlanetSideEmpire.Value): ToolDefinition
  9. def AV_MAXAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition
  10. val Agile: ExoSuitDefinition
  11. def AntiVehicularAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition

    For a given faction, provide the ammunition for the anti-vehicular launcher.

    For a given faction, provide the ammunition for the anti-vehicular launcher. The ammunition value here must work with the result of obtaining the anti-vehicular launcher using the faction.

    faction

    the faction

    returns

    thr AmmoBoxDefinition for the launcher's ammo

    See also

    GlobalDefinitions.AntiVehicular

  12. def AntiVehicularLauncher(faction: types.PlanetSideEmpire.Value): ToolDefinition

    For a given faction, provide the anti-vehicular launcher.

    For a given faction, provide the anti-vehicular launcher.

    faction

    the faction

    returns

    the ToolDefinition for the launcher

  13. def HeavyRifle(faction: types.PlanetSideEmpire.Value): ToolDefinition

    For a given faction, provide the heavy assault rifle.

    For a given faction, provide the heavy assault rifle. For Neutral or Black Ops, just return a Suppressor.

    faction

    the faction

    returns

    the ToolDefinition for the rifle

  14. def HeavyRifleAPAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition

    For a given faction, provide the AP ammunition for the heavy assault rifle.

    For a given faction, provide the AP ammunition for the heavy assault rifle. The ammunition value here must work with the result of obtaining the rifle using the faction.

    faction

    the faction

    returns

    thr AmmoBoxDefinition for the rifle's ammo

    See also

    GlobalDefinitions.HeavyRifle

  15. def HeavyRifleAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition

    For a given faction, provide the ammunition for the heavy assault rifle.

    For a given faction, provide the ammunition for the heavy assault rifle. The ammunition value here must work with the result of obtaining the rifle using the faction.

    faction

    the faction

    returns

    thr AmmoBoxDefinition for the rifle's ammo

    See also

    GlobalDefinitions.HeavyRifle

  16. val Infiltration: ExoSuitDefinition
  17. def MAXArms(subtype: Int, faction: types.PlanetSideEmpire.Value): ToolDefinition
  18. def MaxDepth(obj: PlanetSideGameObject): Float
  19. def MediumPistol(faction: types.PlanetSideEmpire.Value): ToolDefinition

    For a given faction, provide the medium assault pistol.

    For a given faction, provide the medium assault pistol. The medium assault pistols all use the same ammunition so there is no point for a separate selection function.

    faction

    the faction

    returns

    the ToolDefinition for the pistol

  20. def MediumRifle(faction: types.PlanetSideEmpire.Value): ToolDefinition

    For a given faction, provide the medium assault rifle.

    For a given faction, provide the medium assault rifle. For Neutral or Black Ops, just return a Suppressor.

    faction

    the faction

    returns

    the ToolDefinition for the rifle

  21. def MediumRifleAPAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition

    For a given faction, provide the AP ammunition for the medium assault rifle.

    For a given faction, provide the AP ammunition for the medium assault rifle. The ammunition value here must work with the result of obtaining the rifle using the faction.

    faction

    the faction

    returns

    thr AmmoBoxDefinition for the rifle's ammo

    See also

    GlobalDefinitions.MediumRifle

  22. def MediumRifleAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition

    For a given faction, provide the ammunition for the medium assault rifle.

    For a given faction, provide the ammunition for the medium assault rifle. The ammunition value here must work with the result of obtaining the rifle using the faction.

    faction

    the faction

    returns

    thr AmmoBoxDefinition for the rifle's ammo

    See also

    GlobalDefinitions.MediumRifle

  23. val NCMAX: SpecialExoSuitDefinition
  24. def PortableMannedTurret(faction: types.PlanetSideEmpire.Value): TurretDeployableDefinition
  25. val Reinforced: ExoSuitDefinition
  26. val Standard: ExoSuitDefinition
  27. def StandardMelee(faction: types.PlanetSideEmpire.Value): ToolDefinition

    Given a faction, provide the standard assault melee weapon.

    Given a faction, provide the standard assault melee weapon.

    faction

    the faction

    returns

    the ToolDefinition for the melee weapon

  28. def StandardPistol(faction: types.PlanetSideEmpire.Value): ToolDefinition

    Given a faction, provide the satndard assault pistol.

    Given a faction, provide the satndard assault pistol.

    faction

    the faction

    returns

    the ToolDefinition for the pistol

  29. def StandardPistolAmmo(faction: types.PlanetSideEmpire.Value): AmmoBoxDefinition

    For a given faction, provide the ammunition for the standard assault pistol.

    For a given faction, provide the ammunition for the standard assault pistol. The ammunition value here must work with the result of obtaining the pistol using the faction.

    faction

    the faction

    returns

    thr AmmoBoxDefinition for the pistol's ammo

    See also

    GlobalDefinitions.StandardPistol

  30. val TRMAX: SpecialExoSuitDefinition
  31. val VSMAX: SpecialExoSuitDefinition
  32. val VT_building_nc: BuildingDefinition
  33. val VT_building_tr: BuildingDefinition
  34. val VT_building_vs: BuildingDefinition
  35. val ace: ConstructionItemDefinition
  36. val adv_med_terminal: MedicalTerminalDefinition
  37. val advanced_ace: ConstructionItemDefinition
  38. val advanced_missile_launcher_t: ToolDefinition
  39. val advanced_regen: ImplantDefinition
  40. val air_rearm_terminal: OrderTerminalDefinition
  41. val air_vehicle_terminal: OrderTerminalDefinition
  42. val amp_station: BuildingDefinition
  43. val ams: VehicleDefinition
  44. val ams_respawn_tube: SpawnTubeDefinition
  45. val ancient_ammo_combo: AmmoBoxDefinition
  46. val ancient_ammo_vehicle: AmmoBoxDefinition
  47. val anniversary_ammo: AmmoBoxDefinition
  48. val anniversary_gun: ToolDefinition
  49. val anniversary_guna: ToolDefinition
  50. val anniversary_gunb: ToolDefinition
  51. val anniversary_projectilea: ProjectileDefinition
  52. val anniversary_projectileb: ProjectileDefinition
  53. val ant: VehicleDefinition
  54. val apc_ballgun_l: ToolDefinition
  55. val apc_ballgun_r: ToolDefinition
  56. val apc_nc: VehicleDefinition
  57. val apc_tr: VehicleDefinition
  58. val apc_vs: VehicleDefinition
  59. val apc_weapon_systema: ToolDefinition
  60. val apc_weapon_systemb: ToolDefinition
  61. val apc_weapon_systemc_nc: ToolDefinition
  62. val apc_weapon_systemc_tr: ToolDefinition
  63. val apc_weapon_systemc_vs: ToolDefinition
  64. val apc_weapon_systemd_nc: ToolDefinition
  65. val apc_weapon_systemd_tr: ToolDefinition
  66. val apc_weapon_systemd_vs: ToolDefinition
  67. val aphelion_armor_siphon: ToolDefinition
  68. val aphelion_armor_siphon_left: ToolDefinition
  69. val aphelion_armor_siphon_right: ToolDefinition
  70. val aphelion_flight: VehicleDefinition
  71. val aphelion_gunner: VehicleDefinition
  72. val aphelion_immolation_cannon: ToolDefinition
  73. val aphelion_immolation_cannon_ammo: AmmoBoxDefinition
  74. val aphelion_immolation_cannon_projectile: ProjectileDefinition
  75. val aphelion_laser: ToolDefinition
  76. val aphelion_laser_ammo: AmmoBoxDefinition
  77. val aphelion_laser_left: ToolDefinition
  78. val aphelion_laser_projectile: ProjectileDefinition
  79. val aphelion_laser_right: ToolDefinition
  80. val aphelion_ntu_siphon: ToolDefinition
  81. val aphelion_ntu_siphon_left: ToolDefinition
  82. val aphelion_ntu_siphon_right: ToolDefinition
  83. val aphelion_plasma_cloud: ProjectileDefinition
  84. val aphelion_plasma_rocket_ammo: AmmoBoxDefinition
  85. val aphelion_plasma_rocket_pod: ToolDefinition
  86. val aphelion_plasma_rocket_projectile: ProjectileDefinition
  87. val aphelion_ppa: ToolDefinition
  88. val aphelion_ppa_ammo: AmmoBoxDefinition
  89. val aphelion_ppa_left: ToolDefinition
  90. val aphelion_ppa_projectile: ProjectileDefinition
  91. val aphelion_ppa_right: ToolDefinition
  92. val aphelion_starfire: ToolDefinition
  93. val aphelion_starfire_ammo: AmmoBoxDefinition
  94. val aphelion_starfire_left: ToolDefinition
  95. val aphelion_starfire_projectile: ProjectileDefinition
  96. val aphelion_starfire_right: ToolDefinition
  97. val armor_canister: AmmoBoxDefinition
  98. val armor_siphon_ammo: AmmoBoxDefinition
  99. val armor_siphon_projectile: ProjectileDefinition
  100. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  101. val audio_amplifier: ImplantDefinition
  102. val aurora: VehicleDefinition
  103. val aurora_weapon_systema: ToolDefinition
  104. val aurora_weapon_systemb: ToolDefinition
  105. val avatar: AvatarDefinition
  106. val bank: ToolDefinition
  107. val battlewagon: VehicleDefinition
  108. val battlewagon_weapon_systema: ToolDefinition
  109. val battlewagon_weapon_systemb: ToolDefinition
  110. val battlewagon_weapon_systemc: ToolDefinition
  111. val battlewagon_weapon_systemd: ToolDefinition
  112. val beamer: ToolDefinition
  113. val bfr_door: VehicleSpawnPadDefinition
  114. val bfr_rearm_terminal: OrderTerminalDefinition
  115. val bfr_terminal: OrderTerminalDefinition
  116. val bolt: AmmoBoxDefinition
  117. val bolt_driver: ToolDefinition
  118. val bolt_projectile: ProjectileDefinition
  119. val boomer: BoomerDeployableDefinition
  120. val boomer_trigger: SimpleItemDefinition
  121. val building: BuildingDefinition
  122. val bullet_105mm: AmmoBoxDefinition
  123. val bullet_105mm_projectile: ProjectileDefinition
  124. val bullet_12mm: AmmoBoxDefinition
  125. val bullet_12mm_projectile: ProjectileDefinition
  126. val bullet_12mm_projectileb: ProjectileDefinition
  127. val bullet_150mm: AmmoBoxDefinition
  128. val bullet_150mm_projectile: ProjectileDefinition
  129. val bullet_15mm: AmmoBoxDefinition
  130. val bullet_15mm_apc_projectile: ProjectileDefinition
  131. val bullet_15mm_projectile: ProjectileDefinition
  132. val bullet_20mm: AmmoBoxDefinition
  133. val bullet_20mm_apc_projectile: ProjectileDefinition
  134. val bullet_20mm_projectile: ProjectileDefinition
  135. val bullet_25mm: AmmoBoxDefinition
  136. val bullet_25mm_projectile: ProjectileDefinition
  137. val bullet_35mm: AmmoBoxDefinition
  138. val bullet_35mm_projectile: ProjectileDefinition
  139. val bullet_75mm: AmmoBoxDefinition
  140. val bullet_75mm_apc_projectile: ProjectileDefinition
  141. val bullet_75mm_projectile: ProjectileDefinition
  142. val bullet_9mm: AmmoBoxDefinition
  143. val bullet_9mm_AP: AmmoBoxDefinition
  144. val bullet_9mm_AP_projectile: ProjectileDefinition
  145. val bullet_9mm_projectile: ProjectileDefinition
  146. val bunker_gauntlet: BuildingDefinition
  147. val bunker_lg: BuildingDefinition
  148. val bunker_sm: BuildingDefinition
  149. val burster_ammo: AmmoBoxDefinition
  150. val burster_projectile: ProjectileDefinition
  151. def canStationaryRotate(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it can rotate its body without forward acceleration.

    Using the definition for a Vehicle determine whether it can rotate its body without forward acceleration.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

  152. val cannon_dropship_20mm: ToolDefinition
  153. val capture_flag: CaptureFlagDefinition
  154. val capture_terminal: CaptureTerminalDefinition
  155. val ceiling_bldg_a: BuildingDefinition
  156. val ceiling_bldg_b: BuildingDefinition
  157. val ceiling_bldg_c: BuildingDefinition
  158. val ceiling_bldg_d: BuildingDefinition
  159. val ceiling_bldg_e: BuildingDefinition
  160. val ceiling_bldg_f: BuildingDefinition
  161. val ceiling_bldg_g: BuildingDefinition
  162. val ceiling_bldg_h: BuildingDefinition
  163. val ceiling_bldg_i: BuildingDefinition
  164. val ceiling_bldg_j: BuildingDefinition
  165. val ceiling_bldg_z: BuildingDefinition
  166. val cert_terminal: OrderTerminalDefinition
  167. val chainblade: ToolDefinition
  168. val chainblade_projectile: ProjectileDefinition
  169. val chaingun_p: ToolDefinition
  170. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  171. val colossus_100mm_cannon_ammo: AmmoBoxDefinition
  172. val colossus_100mm_projectile: ProjectileDefinition
  173. val colossus_armor_siphon: ToolDefinition
  174. val colossus_armor_siphon_left: ToolDefinition
  175. val colossus_armor_siphon_right: ToolDefinition
  176. val colossus_burster: ToolDefinition
  177. val colossus_burster_ammo: AmmoBoxDefinition
  178. val colossus_burster_left: ToolDefinition
  179. val colossus_burster_projectile: ProjectileDefinition
  180. val colossus_burster_right: ToolDefinition
  181. val colossus_chaingun: ToolDefinition
  182. val colossus_chaingun_ammo: AmmoBoxDefinition
  183. val colossus_chaingun_left: ToolDefinition
  184. val colossus_chaingun_projectile: ProjectileDefinition
  185. val colossus_chaingun_right: ToolDefinition
  186. val colossus_cluster_bomb_ammo: AmmoBoxDefinition
  187. val colossus_cluster_bomb_pod: ToolDefinition
  188. val colossus_cluster_bomb_projectile: ProjectileDefinition
  189. val colossus_dual_100mm_cannons: ToolDefinition
  190. val colossus_flight: VehicleDefinition
  191. val colossus_gunner: VehicleDefinition
  192. val colossus_ntu_siphon: ToolDefinition
  193. val colossus_ntu_siphon_left: ToolDefinition
  194. val colossus_ntu_siphon_right: ToolDefinition
  195. val colossus_tank_cannon: ToolDefinition
  196. val colossus_tank_cannon_ammo: AmmoBoxDefinition
  197. val colossus_tank_cannon_left: ToolDefinition
  198. val colossus_tank_cannon_projectile: ProjectileDefinition
  199. val colossus_tank_cannon_right: ToolDefinition
  200. val comet_ammo: AmmoBoxDefinition
  201. val comet_projectile: ProjectileDefinition
  202. val comm_station: BuildingDefinition
  203. val comm_station_dsp: BuildingDefinition
  204. val command_detonater: SimpleItemDefinition
  205. val cryo_facility: BuildingDefinition
  206. val crystals_health_a: MedicalTerminalDefinition
  207. val crystals_health_b: MedicalTerminalDefinition
  208. val cycler: ToolDefinition
  209. val darklight_vision: ImplantDefinition
  210. val deployable_shield_generator: ShieldGeneratorDefinition
  211. val door: DoorDefinition
  212. val door_spawn_mb: DoorDefinition
  213. val droppod: VehicleDefinition
  214. val dropship: VehicleDefinition
  215. val dropship_pad_doors: VehicleSpawnPadDefinition
  216. val dropship_rear_turret: ToolDefinition
  217. val dropship_vehicle_terminal: OrderTerminalDefinition
  218. val dualcycler_ammo: AmmoBoxDefinition
  219. val dualcycler_projectile: ProjectileDefinition
  220. val dynomite: ToolDefinition
  221. val dynomite_projectile: ProjectileDefinition
  222. val energy_cell: AmmoBoxDefinition
  223. val energy_cell_projectile: ProjectileDefinition
  224. val energy_gun: ToolDefinition
  225. val energy_gun_ammo: AmmoBoxDefinition
  226. val energy_gun_nc: ToolDefinition
  227. val energy_gun_nc_projectile: ProjectileDefinition
  228. val energy_gun_tr: ToolDefinition
  229. val energy_gun_tr_projectile: ProjectileDefinition
  230. val energy_gun_vs: ToolDefinition
  231. val energy_gun_vs_projectile: ProjectileDefinition
  232. val enhanced_energy_cell_projectile: ProjectileDefinition
  233. val enhanced_quasar_projectile: ProjectileDefinition
  234. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  235. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  236. val falcon_ammo: AmmoBoxDefinition
  237. val falcon_projectile: ProjectileDefinition
  238. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  239. val firebird_missile: AmmoBoxDefinition
  240. val firebird_missile_projectile: ProjectileDefinition
  241. val flail: VehicleDefinition
  242. val flail_projectile: ProjectileDefinition
  243. val flail_targeting_laser: SimpleItemDefinition
  244. val flail_weapon: ToolDefinition
  245. val flamethrower: ToolDefinition
  246. val flamethrower_ammo: AmmoBoxDefinition
  247. val flamethrower_fire_cloud: ProjectileDefinition
  248. val flamethrower_fireball: ProjectileDefinition
  249. val flamethrower_projectile: ProjectileDefinition
  250. val flechette: ToolDefinition
  251. val flux_cannon_apc_projectile: ProjectileDefinition
  252. val flux_cannon_thresher: ToolDefinition
  253. val flux_cannon_thresher_battery: AmmoBoxDefinition
  254. val flux_cannon_thresher_projectile: ProjectileDefinition
  255. val fluxpod_ammo: AmmoBoxDefinition
  256. val fluxpod_projectile: ProjectileDefinition
  257. val forceblade: ToolDefinition
  258. val forceblade_projectile: ProjectileDefinition
  259. val frag_cartridge: AmmoBoxDefinition
  260. val frag_cartridge_projectile: ProjectileDefinition
  261. val frag_cartridge_projectile_b: ProjectileDefinition
  262. val frag_grenade: ToolDefinition
  263. val frag_grenade_ammo: AmmoBoxDefinition
  264. val frag_grenade_projectile: ProjectileDefinition
  265. val frag_grenade_projectile_enh: ProjectileDefinition
  266. val fury: VehicleDefinition
  267. val fury_weapon_systema: ToolDefinition
  268. val galaxy_gunship: VehicleDefinition
  269. val galaxy_gunship_cannon: ToolDefinition
  270. val galaxy_gunship_gun: ToolDefinition
  271. val galaxy_gunship_gun_projectile: ProjectileDefinition
  272. val galaxy_gunship_tailgun: ToolDefinition
  273. val gauss: ToolDefinition
  274. val gauss_cannon_ammo: AmmoBoxDefinition
  275. val gauss_cannon_projectile: ProjectileDefinition
  276. val gen_control: GeneratorTerminalDefinition
  277. val generator: GeneratorDefinition
  278. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  279. def getDamageProxy(projectile: Projectile, hitPosition: Vector3): List[Projectile]

    Return projectiles that are the damage proxies of another projectile, if such a damage proxy is defined in the appropriate field by its unique object identifier.

    Return projectiles that are the damage proxies of another projectile, if such a damage proxy is defined in the appropriate field by its unique object identifier.

    projectile

    the original projectile

    returns

    the damage proxy projectiles, if they can be produced

    See also

    ProjectileDefinition.DamageProxy

  280. val gr_door_mb_orb: DoorDefinition
  281. val grenade_launcher_marauder: ToolDefinition
  282. val grenade_projectile: ProjectileDefinition
  283. val ground_bldg_a: BuildingDefinition
  284. val ground_bldg_b: BuildingDefinition
  285. val ground_bldg_c: BuildingDefinition
  286. val ground_bldg_d: BuildingDefinition
  287. val ground_bldg_e: BuildingDefinition
  288. val ground_bldg_f: BuildingDefinition
  289. val ground_bldg_g: BuildingDefinition
  290. val ground_bldg_h: BuildingDefinition
  291. val ground_bldg_i: BuildingDefinition
  292. val ground_bldg_j: BuildingDefinition
  293. val ground_bldg_z: BuildingDefinition
  294. val ground_rearm_terminal: OrderTerminalDefinition
  295. val ground_vehicle_terminal: OrderTerminalDefinition
  296. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  297. val he_mine: ExplosiveDeployableDefinition
  298. val health_canister: AmmoBoxDefinition
  299. val heavy_grenade_mortar: AmmoBoxDefinition
  300. val heavy_grenade_projectile: ProjectileDefinition
  301. val heavy_rail_beam_battery: AmmoBoxDefinition
  302. val heavy_rail_beam_magrider: ToolDefinition
  303. val heavy_rail_beam_projectile: ProjectileDefinition
  304. val heavy_sniper: ToolDefinition
  305. val heavy_sniper_projectile: ProjectileDefinition
  306. val hellfire_ammo: AmmoBoxDefinition
  307. val hellfire_projectile: ProjectileDefinition
  308. val hst: WarpGateDefinition
  309. val hunter_seeker_missile: AmmoBoxDefinition
  310. val hunter_seeker_missile_dumbfire: ProjectileDefinition
  311. val hunter_seeker_missile_projectile: ProjectileDefinition
  312. val hunterseeker: ToolDefinition
  313. val ilc9: ToolDefinition
  314. val implant_terminal_interface: OrderTerminalDefinition
  315. val implant_terminal_mech: ImplantTerminalMechDefinition
  316. val internal_router_telepad_deployable: InternalTelepadDefinition
  317. def isBattleFrameArmorSiphon(edef: EquipmentDefinition): Boolean
  318. def isBattleFrameFlightVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a frame vehicle, primarily a flight-variant battleframe vehicle.

    Using the definition for a Vehicle determine whether it is a frame vehicle, primarily a flight-variant battleframe vehicle.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

    See also

    isFlightVehicle

  319. def isBattleFrameGunnerVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a frame vehicle, primarily a gunner-variant battleframe vehicle.

    Using the definition for a Vehicle determine whether it is a frame vehicle, primarily a gunner-variant battleframe vehicle.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

  320. def isBattleFrameNTUSiphon(edef: EquipmentDefinition): Boolean
  321. def isBattleFrameVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a frame vehicle.

    Using the definition for a Vehicle determine whether it is a frame vehicle.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

  322. def isBattleFrameWeapon(tdef: EquipmentDefinition, faction: types.PlanetSideEmpire.Value): Boolean

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the specific faction.

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the specific faction.

    tdef

    the EquipmentDefinition of the alleged weapon

    faction

    the suggested alignment of the weapon

    returns

    true, if a battle frame robotics weapon and associated with the given faction; false, otherwise

  323. def isBattleFrameWeapon(tdef: EquipmentDefinition): Boolean

    Given the the definition of a piece of equipment, determine whether it is a weapon to be installed on battle frame robotics units.

    Given the the definition of a piece of equipment, determine whether it is a weapon to be installed on battle frame robotics units.

    tdef

    the EquipmentDefinition of the alleged weapon

    returns

    true, if the definition represents a battle frame robotics weapon; false, otherwise

  324. def isBattleFrameWeaponForNC(tdef: EquipmentDefinition): Boolean

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the New Conglomerate.

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the New Conglomerate.

    tdef

    the EquipmentDefinition of the alleged weapon

    returns

    true, if a battle frame robotics weapon and associated with the given faction; false, otherwise

  325. def isBattleFrameWeaponForTR(tdef: EquipmentDefinition): Boolean

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the Terran Republic.

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the Terran Republic.

    tdef

    the EquipmentDefinition of the alleged weapon

    returns

    true, if a battle frame robotics weapon and associated with the given faction; false, otherwise

  326. def isBattleFrameWeaponForVS(tdef: EquipmentDefinition): Boolean

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the Vanu Sovereignty.

    Given the the definition of a battle frame robotics weapon, determine whether it is used by the Vanu Sovereignty.

    tdef

    the EquipmentDefinition of the alleged weapon

    returns

    true, if a battle frame robotics weapon and associated with the given faction; false, otherwise

  327. def isCavernEquipment(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine whether it is "cavern equipment."

    Using the definition for a piece of Equipment determine whether it is "cavern equipment."

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is; otherwise, false

  328. def isCavernVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it is a "cavern Vehicle."

    Using the definition for a Vehicle determine whether it is a "cavern Vehicle."

    vdef

    the VehicleDefinition of the item

    returns

    true, if it is; otherwise, false

  329. def isCavernWeapon(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine whether it is a "cavern weapon." Useful for determining if some item has to be dropped during an activity like Loadout switching.

    Using the definition for a piece of Equipment determine whether it is a "cavern weapon." Useful for determining if some item has to be dropped during an activity like Loadout switching.

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is; otherwise, false

  330. def isFactionEquipment(edef: EquipmentDefinition): types.PlanetSideEmpire.Value

    Using the definition for a piece of Equipment determine with which faction it aligns.

    Using the definition for a piece of Equipment determine with which faction it aligns. Checks both Tool objects and unique AmmoBox objects.

    edef

    the EquipmentDefinition of the item

    returns

    the faction alignment, or Neutral

  331. def isFactionWeapon(edef: EquipmentDefinition): types.PlanetSideEmpire.Value

    Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon.

    Using the definition for a piece of Equipment determine with which faction it aligns if it is a weapon. Only checks Tool objects. Useful for determining if some item has to be dropped during an activity like Loadout switching.

    edef

    the EquipmentDefinition of the item

    returns

    the faction alignment, or Neutral

  332. def isFlightVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it can fly.

    Using the definition for a Vehicle determine whether it can fly. Does not count the flying battleframe robotics vehicles.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it is; false, otherwise

    See also

    isBattleFrameFlightVehicle

  333. def isGrenade(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon.

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon. Only the normal grenades count; the grenade packs are excluded.

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is a grenade-type weapon; false, otherwise

  334. def isGrenadePack(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon.

    Using the definition for a piece of Equipment determine if it is a grenade-type weapon. Only the grenade packs count; the normal grenades are excluded.

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is a grenade-type weapon; false, otherwise

  335. def isHoverVehicle(vdef: VehicleDefinition): Boolean

    Using the definition for a Vehicle determine whether it hovers.

    Using the definition for a Vehicle determine whether it hovers.

    vdef

    the VehicleDefinition of the vehicle

    returns

    true, if it can; false, otherwise

  336. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  337. def isMaxArms(tdef: ToolDefinition): Boolean
  338. def isSpecialEquipment(edef: EquipmentDefinition): Boolean

    Using the definition for a piece of Equipment determine whether it is "special." "Special equipment" is any non-standard Equipment that, while it can be obtained from a Terminal, has artificial prerequisites.

    Using the definition for a piece of Equipment determine whether it is "special." "Special equipment" is any non-standard Equipment that, while it can be obtained from a Terminal, has artificial prerequisites. For example, the Kits are unlocked as rewards for holiday events and require possessing a specific MeritCommendation.

    edef

    the EquipmentDefinition of the item

    returns

    true, if it is; otherwise, false

  339. val isp: ToolDefinition
  340. val jammer_cartridge: AmmoBoxDefinition
  341. val jammer_cartridge_projectile: ProjectileDefinition
  342. val jammer_cartridge_projectile_b: ProjectileDefinition
  343. val jammer_grenade: ToolDefinition
  344. val jammer_grenade_ammo: AmmoBoxDefinition
  345. val jammer_grenade_projectile: ProjectileDefinition
  346. val jammer_grenade_projectile_enh: ProjectileDefinition
  347. val jammer_mine: ExplosiveDeployableDefinition
  348. val katana: ToolDefinition
  349. val katana_projectile: ProjectileDefinition
  350. val katana_projectileb: ProjectileDefinition
  351. val lancer: ToolDefinition
  352. val lancer_cartridge: AmmoBoxDefinition
  353. val lancer_projectile: ProjectileDefinition
  354. val lasher: ToolDefinition
  355. val lasher_projectile: ProjectileDefinition
  356. val lasher_projectile_ap: ProjectileDefinition
  357. val liberator: VehicleDefinition
  358. val liberator_25mm_cannon: ToolDefinition
  359. val liberator_bomb: AmmoBoxDefinition
  360. val liberator_bomb_bay: ToolDefinition
  361. val liberator_bomb_cluster_bomblet_projectile: ProjectileDefinition
  362. val liberator_bomb_cluster_projectile: ProjectileDefinition
  363. val liberator_bomb_projectile: ProjectileDefinition
  364. val liberator_weapon_system: ToolDefinition
  365. val lightgunship: VehicleDefinition
  366. val lightgunship_weapon_system: ToolDefinition
  367. val lightning: VehicleDefinition
  368. val lightning_weapon_system: ToolDefinition
  369. val llm_socket: CaptureFlagSocketDefinition
  370. val lock_external: IFFLockDefinition
  371. val locker_container: LockerContainerDefinition
  372. val lodestar: VehicleDefinition
  373. val lodestar_repair_terminal: MedicalTerminalDefinition
  374. val maelstrom: ToolDefinition
  375. val maelstrom_ammo: AmmoBoxDefinition
  376. val maelstrom_grenade_damager: ProjectileDefinition
  377. val maelstrom_grenade_projectile: ProjectileDefinition
  378. val maelstrom_grenade_projectile_contact: ProjectileDefinition
  379. val maelstrom_stream_projectile: ProjectileDefinition
  380. val magcutter: ToolDefinition
  381. val magcutter_projectile: ProjectileDefinition
  382. val magrider: VehicleDefinition
  383. val mainbase1: BuildingDefinition
  384. val mainbase2: BuildingDefinition
  385. val mainbase3: BuildingDefinition
  386. val manned_turret: FacilityTurretDefinition
  387. val matrix_terminala: MatrixTerminalDefinition
  388. val matrix_terminalb: MatrixTerminalDefinition
  389. val matrix_terminalc: MatrixTerminalDefinition
  390. val mb_locker: LockerDefinition
  391. val mb_pad_creation: VehicleSpawnPadDefinition
  392. val medical_terminal: MedicalTerminalDefinition
  393. val medicalapplicator: ToolDefinition
  394. val mediumtransport: VehicleDefinition
  395. val mediumtransport_weapon_systemA: ToolDefinition
  396. val mediumtransport_weapon_systemB: ToolDefinition
  397. val medkit: KitDefinition
  398. val meeting_center_nc: BuildingDefinition
  399. val meeting_center_tr: BuildingDefinition
  400. val meeting_center_vs: BuildingDefinition
  401. val melee_ammo: AmmoBoxDefinition
  402. val melee_ammo_projectile: ProjectileDefinition
  403. val melee_booster: ImplantDefinition
  404. val meteor_common: ProjectileDefinition
  405. val meteor_projectile_b_large: ProjectileDefinition
  406. val meteor_projectile_b_medium: ProjectileDefinition
  407. val meteor_projectile_b_small: ProjectileDefinition
  408. val meteor_projectile_large: ProjectileDefinition
  409. val meteor_projectile_medium: ProjectileDefinition
  410. val meteor_projectile_small: ProjectileDefinition
  411. val mine_projectile: ProjectileDefinition
  412. val mine_sweeper_projectile: ProjectileDefinition
  413. val mine_sweeper_projectile_enh: ProjectileDefinition
  414. val mini_chaingun: ToolDefinition
  415. val minibase1: BuildingDefinition
  416. val minibase2: BuildingDefinition
  417. val minibase3: BuildingDefinition
  418. val mosquito: VehicleDefinition
  419. val motionalarmsensor: SensorDeployableDefinition
  420. val multivehicle_rearm_terminal: OrderTerminalDefinition
  421. val nano_dispenser: ToolDefinition
  422. val nchev_falcon: ToolDefinition
  423. val nchev_scattercannon: ToolDefinition
  424. val nchev_sparrow: ToolDefinition
  425. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  426. val no_projectile: ProjectileDefinition
  427. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  428. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  429. val ntu_siphon_ammo: AmmoBoxDefinition
  430. val ntu_siphon_emp: ProjectileDefinition
  431. val obbasemesh: AmenityDefinition
  432. val oicw: ToolDefinition
  433. val oicw_ammo: AmmoBoxDefinition
  434. val oicw_little_buddy: ProjectileDefinition
  435. val oicw_projectile: ProjectileDefinition
  436. val orbital_building_nc: BuildingDefinition
  437. val orbital_building_tr: BuildingDefinition
  438. val orbital_building_vs: BuildingDefinition
  439. val orbital_shuttle: VehicleDefinition
  440. val order_terminal: OrderTerminalDefinition
  441. val order_terminala: OrderTerminalDefinition
  442. val order_terminalb: OrderTerminalDefinition
  443. val pad_create: VehicleSpawnPadDefinition
  444. val pad_creation: VehicleSpawnPadDefinition
  445. val pad_landing_frame: MedicalTerminalDefinition
  446. val pad_landing_tower_frame: MedicalTerminalDefinition
  447. val painbox: PainboxDefinition
  448. val painbox_continuous: PainboxDefinition
  449. val painbox_door_radius: PainboxDefinition
  450. val painbox_door_radius_continuous: PainboxDefinition
  451. val painbox_radius: PainboxDefinition
  452. val painbox_radius_continuous: PainboxDefinition
  453. val particle_beam_magrider: ToolDefinition
  454. val pellet_gun: ToolDefinition
  455. val pellet_gun_ammo: AmmoBoxDefinition
  456. val pellet_gun_projectile: ProjectileDefinition
  457. val peregrine_armor_siphon: ToolDefinition
  458. val peregrine_armor_siphon_left: ToolDefinition
  459. val peregrine_armor_siphon_right: ToolDefinition
  460. val peregrine_dual_machine_gun: ToolDefinition
  461. val peregrine_dual_machine_gun_ammo: AmmoBoxDefinition
  462. val peregrine_dual_machine_gun_left: ToolDefinition
  463. val peregrine_dual_machine_gun_projectile: ProjectileDefinition
  464. val peregrine_dual_machine_gun_right: ToolDefinition
  465. val peregrine_dual_rocket_pods: ToolDefinition
  466. val peregrine_flight: VehicleDefinition
  467. val peregrine_gunner: VehicleDefinition
  468. val peregrine_mechhammer: ToolDefinition
  469. val peregrine_mechhammer_ammo: AmmoBoxDefinition
  470. val peregrine_mechhammer_left: ToolDefinition
  471. val peregrine_mechhammer_projectile: ProjectileDefinition
  472. val peregrine_mechhammer_right: ToolDefinition
  473. val peregrine_ntu_siphon: ToolDefinition
  474. val peregrine_ntu_siphon_left: ToolDefinition
  475. val peregrine_ntu_siphon_right: ToolDefinition
  476. val peregrine_particle_cannon: ToolDefinition
  477. val peregrine_particle_cannon_ammo: AmmoBoxDefinition
  478. val peregrine_particle_cannon_projectile: ProjectileDefinition
  479. val peregrine_particle_cannon_radiation_cloud: ProjectileDefinition
  480. val peregrine_rocket_pod_ammo: AmmoBoxDefinition
  481. val peregrine_rocket_pod_projectile: ProjectileDefinition
  482. val peregrine_sparrow: ToolDefinition
  483. val peregrine_sparrow_ammo: AmmoBoxDefinition
  484. val peregrine_sparrow_left: ToolDefinition
  485. val peregrine_sparrow_projectile: ProjectileDefinition
  486. val peregrine_sparrow_right: ToolDefinition
  487. val personal_shield: ImplantDefinition
  488. val phalanx_ammo: AmmoBoxDefinition
  489. val phalanx_av_projectile: ProjectileDefinition
  490. val phalanx_avcombo: ToolDefinition
  491. val phalanx_flak_projectile: ProjectileDefinition
  492. val phalanx_flakcombo: ToolDefinition
  493. val phalanx_projectile: ProjectileDefinition
  494. val phalanx_sgl_hevgatcan: ToolDefinition
  495. val phantasm: VehicleDefinition
  496. val phoenix: ToolDefinition
  497. val phoenix_missile: AmmoBoxDefinition
  498. val phoenix_missile_guided_projectile: ProjectileDefinition
  499. val phoenix_missile_projectile: ProjectileDefinition
  500. val plasma_cartridge: AmmoBoxDefinition
  501. val plasma_cartridge_projectile: ProjectileDefinition
  502. val plasma_cartridge_projectile_b: ProjectileDefinition
  503. val plasma_grenade: ToolDefinition
  504. val plasma_grenade_ammo: AmmoBoxDefinition
  505. val plasma_grenade_projectile: ProjectileDefinition
  506. val plasma_grenade_projectile_B: ProjectileDefinition
  507. val portable_manned_turret: TurretDeployableDefinition
  508. val portable_manned_turret_nc: TurretDeployableDefinition
  509. val portable_manned_turret_tr: TurretDeployableDefinition
  510. val portable_manned_turret_vs: TurretDeployableDefinition
  511. val portable_med_terminal: MedicalTerminalDefinition
  512. val pounder_ammo: AmmoBoxDefinition
  513. val pounder_projectile: ProjectileDefinition
  514. val pounder_projectile_enh: ProjectileDefinition
  515. val ppa_projectile: ProjectileDefinition
  516. val prowler: VehicleDefinition
  517. val prowler_weapon_systemA: ToolDefinition
  518. val prowler_weapon_systemB: ToolDefinition
  519. val pulsar: ToolDefinition
  520. val pulsar_ap_projectile: ProjectileDefinition
  521. val pulsar_projectile: ProjectileDefinition
  522. val pulse_battery: AmmoBoxDefinition
  523. val punisher: ToolDefinition
  524. val quadassault: VehicleDefinition
  525. val quadassault_weapon_system: ToolDefinition
  526. val quadstealth: VehicleDefinition
  527. val quasar_ammo: AmmoBoxDefinition
  528. val quasar_projectile: ProjectileDefinition
  529. val r_shotgun: ToolDefinition
  530. val radiator: ToolDefinition
  531. val radiator_cloud: ProjectileDefinition
  532. val radiator_grenade_projectile: ProjectileDefinition
  533. val radiator_sticky_projectile: ProjectileDefinition
  534. val range_magnifier: ImplantDefinition
  535. val reaver_rocket: AmmoBoxDefinition
  536. val reaver_rocket_projectile: ProjectileDefinition
  537. val recharge_terminal: WeaponRechargeTerminalDefinition
  538. val recharge_terminal_weapon_module: WeaponRechargeTerminalDefinition
  539. val redoubt: BuildingDefinition
  540. val remote_electronics_kit: SimpleItemDefinition
  541. val repair_silo: MedicalTerminalDefinition
  542. val repeater: ToolDefinition
  543. val resource_silo: ResourceSiloDefinition
  544. val respawn_tube: SpawnTubeDefinition
  545. val respawn_tube_sanctuary: SpawnTubeDefinition
  546. val respawn_tube_tower: SpawnTubeDefinition
  547. val rocket: AmmoBoxDefinition
  548. val rocket_projectile: ProjectileDefinition
  549. val rocklet: ToolDefinition
  550. val rocklet_flak_projectile: ProjectileDefinition
  551. val rocklet_jammer_projectile: ProjectileDefinition
  552. val rotarychaingun_mosquito: ToolDefinition
  553. val router: VehicleDefinition
  554. val router_telepad: ConstructionItemDefinition
  555. val router_telepad_deployable: TelepadDeployableDefinition
  556. val scattercannon_ammo: AmmoBoxDefinition
  557. val scattercannon_projectile: ProjectileDefinition
  558. val scythe: ToolDefinition
  559. val scythe_projectile: ProjectileDefinition
  560. val scythe_projectile_slave: ProjectileDefinition
  561. val second_wind: ImplantDefinition
  562. val secondary_capture: CaptureTerminalDefinition
  563. val sensor_shield: SensorDeployableDefinition
  564. val shotgun_shell: AmmoBoxDefinition
  565. val shotgun_shell_AP: AmmoBoxDefinition
  566. val shotgun_shell_AP_projectile: ProjectileDefinition
  567. val shotgun_shell_projectile: ProjectileDefinition
  568. val silent_run: ImplantDefinition
  569. val six_shooter: ToolDefinition
  570. val six_shooter_ammo: AmmoBoxDefinition
  571. val six_shooter_projectile: ProjectileDefinition
  572. val skyguard: VehicleDefinition
  573. val skyguard_flak_cannon_ammo: AmmoBoxDefinition
  574. val skyguard_flak_cannon_projectile: ProjectileDefinition
  575. val skyguard_weapon_system: ToolDefinition
  576. val sparrow_ammo: AmmoBoxDefinition
  577. val sparrow_projectile: ProjectileDefinition
  578. val sparrow_secondary_projectile: ProjectileDefinition
  579. val spawn_terminal: MatrixTerminalDefinition
  580. val spawn_tube_door: DoorDefinition
  581. val spawnpoint_vehicle: VehicleSpawnPadDefinition
  582. val spiker: ToolDefinition
  583. val spiker_projectile: ProjectileDefinition
  584. val spitfire_aa: TurretDeployableDefinition
  585. val spitfire_aa_ammo: AmmoBoxDefinition
  586. val spitfire_aa_ammo_projectile: ProjectileDefinition
  587. val spitfire_aa_weapon: ToolDefinition
  588. val spitfire_ammo: AmmoBoxDefinition
  589. val spitfire_ammo_projectile: ProjectileDefinition
  590. val spitfire_cloaked: TurretDeployableDefinition
  591. val spitfire_turret: TurretDeployableDefinition
  592. val spitfire_weapon: ToolDefinition
  593. val starfire_ammo: AmmoBoxDefinition
  594. val starfire_projectile: ProjectileDefinition
  595. val striker: ToolDefinition
  596. val striker_missile_ammo: AmmoBoxDefinition
  597. val striker_missile_projectile: ProjectileDefinition
  598. val striker_missile_targeting_projectile: ProjectileDefinition
  599. val super_armorkit: KitDefinition
  600. val super_medkit: KitDefinition
  601. val super_staminakit: KitDefinition
  602. val suppressor: ToolDefinition
  603. val surge: ImplantDefinition
  604. val switchblade: VehicleDefinition
  605. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  606. val tank_traps: TrapDeployableDefinition
  607. val targeting: ImplantDefinition
  608. val targeting_laser_dispenser: OrderTerminalDefinition
  609. val tech_plant: BuildingDefinition
  610. val teleportpad_terminal: OrderTerminalDefinition
  611. val threemanheavybuggy: VehicleDefinition
  612. val thumper: ToolDefinition
  613. val thunderer: VehicleDefinition
  614. val thunderer_weapon_systema: ToolDefinition
  615. val thunderer_weapon_systemb: ToolDefinition
  616. def toString(): String
    Definition Classes
    AnyRef → Any
  617. val tower_a: BuildingDefinition
  618. val tower_b: BuildingDefinition
  619. val tower_c: BuildingDefinition
  620. val trek: ToolDefinition
  621. val trek_ammo: AmmoBoxDefinition
  622. val trek_projectile: ProjectileDefinition
  623. val trhev_burster: ToolDefinition
  624. val trhev_dualcycler: ToolDefinition
  625. val trhev_pounder: ToolDefinition
  626. val two_man_assault_buggy: VehicleDefinition
  627. val twomanheavybuggy: VehicleDefinition
  628. val twomanhoverbuggy: VehicleDefinition
  629. val upgrade_canister: AmmoBoxDefinition
  630. val vanguard: VehicleDefinition
  631. val vanguard_weapon_system: ToolDefinition
  632. val vanu_air_vehicle_term: OrderTerminalDefinition
  633. val vanu_control_console: CaptureTerminalDefinition
  634. val vanu_control_point: BuildingDefinition
  635. val vanu_core: BuildingDefinition
  636. val vanu_equipment_term: OrderTerminalDefinition
  637. val vanu_sentry_turret: FacilityTurretDefinition
  638. val vanu_sentry_turret_projectile: ProjectileDefinition
  639. val vanu_sentry_turret_weapon: ToolDefinition
  640. val vanu_vehicle_creation_pad: VehicleSpawnPadDefinition
  641. val vanu_vehicle_station: BuildingDefinition
  642. val vanu_vehicle_term: OrderTerminalDefinition
  643. val vehicle_terminal_combined: OrderTerminalDefinition
  644. val vshev_comet: ToolDefinition
  645. val vshev_quasar: ToolDefinition
  646. val vshev_starfire: ToolDefinition
  647. val vt_dropship: BuildingDefinition
  648. val vt_spawn: BuildingDefinition
  649. val vt_vehicle: BuildingDefinition
  650. val vulture: VehicleDefinition
  651. val vulture_bomb_bay: ToolDefinition
  652. val vulture_bomb_projectile: ProjectileDefinition
  653. val vulture_nose_bullet_projectile: ProjectileDefinition
  654. val vulture_nose_weapon_system: ToolDefinition
  655. val vulture_tail_bullet_projectile: ProjectileDefinition
  656. val vulture_tail_cannon: ToolDefinition
  657. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  658. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  659. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()
  660. val warpgate: WarpGateDefinition
  661. val warpgate_cavern: WarpGateDefinition
  662. val warpgate_small: WarpGateDefinition
  663. val wasp: VehicleDefinition
  664. val wasp_gun_ammo: AmmoBoxDefinition
  665. val wasp_gun_projectile: ProjectileDefinition
  666. val wasp_rocket_ammo: AmmoBoxDefinition
  667. val wasp_rocket_projectile: ProjectileDefinition
  668. val wasp_weapon_system: ToolDefinition
  669. val winchester: ToolDefinition
  670. val winchester_ammo: AmmoBoxDefinition
  671. val winchester_projectile: ProjectileDefinition

Inherited from AnyRef

Inherited from Any

Ungrouped