Packages

c

net.psforever.objects

ShieldGeneratorDeployable

class ShieldGeneratorDeployable extends Deployable with Hackable with JammableUnit

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Inherited
  1. ShieldGeneratorDeployable
  2. JammableUnit
  3. Hackable
  4. Deployable
  5. BaseDeployable
  6. OwnableByPlayer
  7. Vitality
  8. InGameHistory
  9. BlockMapEntity
  10. PlanetSideServerObject
  11. ZoneAware
  12. FactionAffinity
  13. PlanetSideGameObject
  14. WorldEntity
  15. IdentifiableEntity
  16. Identifiable
  17. AnyRef
  18. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new ShieldGeneratorDeployable(cdef: ShieldGeneratorDefinition)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Actor: ActorRef

    Retrieve a reference to the internal Actor.

    Retrieve a reference to the internal Actor.

    returns

    the internal ActorRef

    Definition Classes
    PlanetSideServerObject
  5. def Actor_=(control: ActorRef): ActorRef

    Assign an Actor to act for this server object.

    Assign an Actor to act for this server object. This reference is only set once, that is, as long as the internal ActorRef directs to ActorRef.noSender (null).

    control

    the Actor whose functionality will govern this server object

    returns

    the current internal ActorRef

    Definition Classes
    PlanetSideServerObject
  6. def AssignOwnership(playerOpt: Option[Player]): OwnableByPlayer

    na

    na

    playerOpt

    na

    returns

    na

    Definition Classes
    OwnableByPlayer
  7. def AssignOwnership(player: Player): OwnableByPlayer

    na

    na

    player

    na

    returns

    na

    Definition Classes
    OwnableByPlayer
  8. def CanDamage: Boolean
    Definition Classes
    Vitality
  9. def CanRepair: Boolean
    Definition Classes
    Vitality
  10. def ClearHistory(): List[InGameActivity]
    Definition Classes
    InGameHistory
  11. def Continent: String
    Definition Classes
    ZoneAware
  12. def Continent_=(zoneId: String): String

    Give the entity a custom Zone identifier.

    Give the entity a custom Zone identifier.

    zoneId

    the custom identifier of the Zone object

    returns

    the identifier of the Zone object

    Definition Classes
    ZoneAware
  13. def DamageModel: DamageResistanceModel
    Definition Classes
    BaseDeployableVitality
  14. def DefaultHealth: Int
    Definition Classes
    Vitality
  15. def Definition: DeployableDefinition
  16. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  17. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  18. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  19. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  20. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    BaseDeployableFactionAffinity
  21. def Faction_=(toFaction: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    BaseDeployableFactionAffinity
  22. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  23. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  24. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  25. def HackDuration: Array[Int]
    Definition Classes
    Hackable
  26. def HackDuration_=(arr: Array[Int]): Array[Int]
    Definition Classes
    Hackable
  27. def HackEffectDuration: Array[Int]
    Definition Classes
    Hackable
  28. def HackEffectDuration_=(arr: Array[Int]): Array[Int]
    Definition Classes
    Hackable
  29. def HackSound: packet.game.TriggeredSound.Value
    Definition Classes
    Hackable
  30. def HackSound_=(sound: packet.game.TriggeredSound.Value): packet.game.TriggeredSound.Value
    Definition Classes
    Hackable
  31. def HackedBy: Option[HackInfo]
    Definition Classes
    Hackable
  32. def HackedBy_=(hackInfo: HackInfo): Option[HackInfo]
    Definition Classes
    Hackable
  33. def HackedBy_=(agent: Option[Player]): Option[HackInfo]

    Set the hack state of this object by recording important information about the player who caused it.

    Set the hack state of this object by recording important information about the player who caused it. Set the hack state if there is no current hack state. Override the hack state with a new hack state if the new user has different faction affiliation.

    agent

    a Player, or no player

    returns

    the player hack entry

    Definition Classes
    Hackable
  34. def HackedBy_=(agent: Player): Option[HackInfo]
    Definition Classes
    Hackable
  35. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  36. def Health: Int
    Definition Classes
    Vitality
  37. def Health_=(assignHealth: Int): Int
    Definition Classes
    Vitality
  38. def History: List[InGameActivity]
    Definition Classes
    InGameHistory
  39. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  40. def Jammed: Boolean
    Definition Classes
    JammableUnit
  41. def Jammed_=(state: Boolean): Boolean
    Definition Classes
    JammableUnit
  42. def LastDamage: Option[DamageResult]
    Definition Classes
    InGameHistory
  43. def LastShot: Option[DamageResult]

    Find, specifically, the last instance of a weapon discharge that caused damage.

    Find, specifically, the last instance of a weapon discharge that caused damage.

    returns

    information about the discharge

    Definition Classes
    InGameHistory
  44. def LogActivity(result: DamageResult): List[InGameActivity]

    Very common example of a VitalsActivity event involving damage.

    Very common example of a VitalsActivity event involving damage. They are repackaged before submission and are often tagged for specific blame.

    result

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    InGameHistory
  45. def LogActivity(action: Option[InGameActivity]): List[InGameActivity]

    An in-game event must be recorded.

    An in-game event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this entity

    Definition Classes
    InGameHistory
  46. def LogActivity(action: InGameActivity): List[InGameActivity]

    An in-game event must be recorded.

    An in-game event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this entity

    Definition Classes
    InGameHistory
  47. def MaxHealth: Int
    Definition Classes
    Vitality
  48. def MaxHealth_=(default: Option[Int]): Int
    Definition Classes
    Vitality
  49. def MaxHealth_=(default: Int): Int
    Definition Classes
    Vitality
  50. def MaxShields: Int
    Definition Classes
    BaseDeployable
  51. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  52. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  53. def OriginalOwnerName: Option[String]
    Definition Classes
    OwnableByPlayer
  54. def Owner: Option[PlanetSideGUID]
    Definition Classes
    OwnableByPlayer
  55. def OwnerName: Option[String]
    Definition Classes
    OwnableByPlayer
  56. def OwnerName_=(owner: Option[String]): Option[String]
    Definition Classes
    OwnableByPlayer
  57. def OwnerName_=(owner: Player): Option[String]
    Definition Classes
    OwnableByPlayer
  58. def OwnerName_=(owner: String): Option[String]
    Definition Classes
    OwnableByPlayer
  59. def Owner_=(owner: Option[PlanetSideGUID]): Option[PlanetSideGUID]
    Definition Classes
    OwnableByPlayer
  60. def Owner_=(owner: Player): Option[PlanetSideGUID]
    Definition Classes
    OwnableByPlayer
  61. def Owner_=(owner: PlanetSideGUID): Option[PlanetSideGUID]
    Definition Classes
    OwnableByPlayer
  62. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  63. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  64. def ResetControl(): ActorRef
    Definition Classes
    PlanetSideServerObject
  65. def Shields: Int
    Definition Classes
    BaseDeployable
  66. def Shields_=(toShields: Int): Int
    Definition Classes
    BaseDeployable
  67. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  68. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  69. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  70. def VitalsHistory(): List[VitalsActivity]

    Only the changes to vitality statistics.

    Only the changes to vitality statistics.

    returns

    a list of the chronologically-consistent vitality events

    Definition Classes
    InGameHistory
  71. def Zone: Zone
    Definition Classes
    ZoneAware
  72. def Zone_=(zone: Zone): Zone

    When assigning a new Zone object for the Vehicle object, eliminate

    When assigning a new Zone object for the Vehicle object, eliminate

    zone

    a reference to the Zone object

    returns

    a reference to the Zone object

    Definition Classes
    ZoneAware
  73. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  74. def blockMapEntry: Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  75. def blockMapEntry_=(entry: Option[BlockMapEntry]): Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  76. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  77. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  78. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  79. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  80. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  81. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  82. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  83. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  84. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  85. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  86. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  87. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  88. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  89. def sector(zone: Zone, range: Float): SectorPopulation

    Buckets in the blockmap are called "sectors".

    Buckets in the blockmap are called "sectors". Find the sectors in a given blockmap in which the entity would be represented within a given range.

    zone

    what region the blockmap represents

    range

    the custom distance from the central sector along the major axes

    returns

    a conglomerate sector which lists all of the entities in the allocated sector(s)

    Definition Classes
    BlockMapEntity
  90. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  91. def toString(): String
    Definition Classes
    AnyRef → Any
  92. def updateBlockMapEntry(newCoords: Vector3): Boolean

    Update the internal data's known coordinate position without changing representation on whatever blockmap.

    Update the internal data's known coordinate position without changing representation on whatever blockmap. Has the potential to cause major issues with the blockmap if used without external checks.

    newCoords

    the coordinate position

    returns

    true, if the coordinates were updated; false, otherwise

    Definition Classes
    BlockMapEntity
  93. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  94. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  95. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from JammableUnit

Inherited from Hackable

Inherited from Deployable

Inherited from BaseDeployable

Inherited from OwnableByPlayer

Inherited from Vitality

Inherited from InGameHistory

Inherited from BlockMapEntity

Inherited from PlanetSideServerObject

Inherited from ZoneAware

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Ungrouped