Packages

package zones

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Visibility
  1. Public
  2. Protected

Package Members

  1. package blockmap

Type Members

  1. class ActivityReport extends AnyRef

    Information about interactions in respect to a given denomination in the game world.

    Information about interactions in respect to a given denomination in the game world. In terms of hotspots, the "denomination" are the factions. While a given report of activity will only be valid from the time or arrival for a given amount of time, subsequent activity reporting before this duration concludes will cause the lifespan to artificially increase.

  2. class HotSpotInfo extends AnyRef

    Information necessary to determine if a hotspot should be displayed.

    Information necessary to determine if a hotspot should be displayed. Hotspots are used on the zone maps to indicate activity. Each of the factions will view different hotspot configurations but one faction may encounter hotspots in the same places as another faction with information referring to the same encounter.

  3. trait InteractsWithZone extends PlanetSideServerObject
  4. sealed abstract class MapInfo extends StringEnumEntry
  5. final case class MapScale(width: Float, height: Float) extends Product with Serializable

    An object representing the dimensions of the zone map as its maximum coordinates.

    An object representing the dimensions of the zone map as its maximum coordinates.

    width

    the longitudinal span of the map

    height

    the latitudinal span of the map

    See also

    InventoryTile

  6. class SphereOfInfluenceActor extends Actor
  7. class Zone extends AnyRef

    A server object representing the one-landmass planets as well as the individual subterranean caverns.

    The concept of a "zone" is synonymous to the common vernacular "continent," commonly referred by names such as Hossin or Ishundar and internally identified as c2 and c7, respectively.

    A server object representing the one-landmass planets as well as the individual subterranean caverns.

    The concept of a "zone" is synonymous to the common vernacular "continent," commonly referred by names such as Hossin or Ishundar and internally identified as c2 and c7, respectively. A Zone is composed of the abstracted concept of all the information pertinent for the simulation of the environment. That is, "everything about the continent." Physically, server objects and dynamic game objects are maintained through a local unique identifier system. Static server objects originate from the ZoneMap. Dynamic game objects originate from player characters. (Write more later.)

    See also

    ZoneMap
    LoadMapMessage
    LivePlayerList

  8. trait ZoneAware extends AnyRef

    The entity must be able to recall on which of the defined game worlds (zones) that it exists on command.

    The entity must be able to recall on which of the defined game worlds (zones) that it exists on command. The game world identifier string produced should be equivalent to a Zone.Id string for some equivalent Zone object. The identifier "nowhere" is recommended as the default invalid location.

    See also

    InterstellarCluster

    WorldEntity

    Zone

  9. class ZoneDeployableActor extends Actor

    na

  10. class ZoneGroundActor extends Actor

    na

  11. class ZoneHotSpotDisplay extends Actor

    Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity.

    Initializes two internal devices to manage the hotspot activity reported by the zone.

    Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity.

    Initializes two internal devices to manage the hotspot activity reported by the zone. The first device - "projector" - keeps track of any hotspots that are currently being displayed on the zone map. The second device - "backup" - is designed to maintain a much longer record of the same hostpot activity that was displayed by the projector. Messages sent to this device are sent automatically to each internal device. The internal devices do not have to be messaged separately.

    See also

    ZoneHotSpotProjector

    ZoneHotSpotHistory

  12. class ZoneHotSpotHistory extends ZoneHotSpotProjector

    Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity.

    Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity. One of the internal devices controlled by the ZoneHotSpotDisplay, this is the "backup" component that is intended to retain reported activity for a longer period of time.

    See also

    ZoneHotSpotDisplay

    ZoneHotSpotProjector

  13. class ZoneHotSpotProjector extends Actor

    Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity.

    Manage hotspot information for a given zone, keeping track of aggressive faction interactions, and maintaining the visibility state of the hotspots that alert of the location of that activity. One of the internal devices controlled by the ZoneHotSpotDisplay, this is the "projector" component that actually displays hotspots onto the zone's map.

    See also

    ZoneHotSpotDisplay

  14. sealed abstract class ZoneInfo extends IntEnumEntry
  15. trait ZoneInteraction extends AnyRef

    The basic behavior of an entity in a zone.

    The basic behavior of an entity in a zone.

    See also

    InteractsWithZone

    Zone

  16. trait ZoneInteractionType extends AnyRef
  17. class ZoneMap extends AnyRef

    The fixed instantiation and relation of a series of server objects.

    Asides from a List of server objects to be built, the operation between any server objects and the connected functionality emerging from more complex data structures is codified by this object.

    The fixed instantiation and relation of a series of server objects.

    Asides from a List of server objects to be built, the operation between any server objects and the connected functionality emerging from more complex data structures is codified by this object. In the former case, all Terminal server objects for a Zone are to be defined herein. In the latter case, the arrangement of server objects into groups called facilities is also to be defined herein. Much like a BasicDefinition to an object, ZoneMap should not maintain mutable information for the companion Zone. Use it as a blueprint.

    The "training zones" are the best example of the difference between a ZoneMap and a Zone. ("Course" will be used as an unofficial location and layout descriptor.) tzdrtr is the Terran Republic driving course. tzdrvs is the Vanu Sovereignty driving course. While each course can have different objects and object states, i.e., a Zone, both of these courses utilize the same basic server object layout because they are built from the same blueprint, i.e., a ZoneMap.

    See also

    ServerObjectBuilder
    LoadMapMessage

  18. class ZonePopulationActor extends Actor

    A support Actor that sequences adding and removing Avatar and Player objects to mappings and lists.

    A support Actor that sequences adding and removing Avatar and Player objects to mappings and lists. The former mapping is considered to represent every user connect to the zone (as Avatar objects) and their current representation (as Player objects). The latter list keeps track of a group of former user representations.

  19. class ZoneProjectileActor extends Actor

    Synchronize management of the list of some Projectiles maintained by a zone.

  20. class ZoneVehicleActor extends Actor

    Synchronize management of the list of Vehicles maintained by some Zone.

Value Members

  1. object MapEnvironment
  2. case object MapInfo extends StringEnum[MapInfo] with Product with Serializable
  3. object MapScale extends Serializable
  4. object SOI
  5. object Zone
  6. object ZoneDeployableActor
  7. object ZoneHotSpotProjector
  8. case object ZoneInfo extends IntEnum[ZoneInfo] with Product with Serializable
  9. object ZonePopulationActor
  10. object ZoneProjectile
  11. object ZoneVehicleActor
  12. object Zoning

Ungrouped