Packages

class Telepad extends ConstructionItem with TelepadLike

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Inherited
  1. Telepad
  2. TelepadLike
  3. ConstructionItem
  4. FireModeSwitch
  5. Equipment
  6. BlockMapEntity
  7. FactionAffinity
  8. PlanetSideGameObject
  9. WorldEntity
  10. IdentifiableEntity
  11. Identifiable
  12. AnyRef
  13. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new Telepad(cdef: ConstructionItemDefinition)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def Active: Boolean
    Definition Classes
    TelepadLike
  5. def Active_=(state: Boolean): Boolean
    Definition Classes
    TelepadLike
  6. def AmmoType: ce.DeployedItem.Value
    Definition Classes
    ConstructionItem
  7. def AmmoTypeIndex: Int
    Definition Classes
    ConstructionItem
  8. def AmmoTypeIndex_=(index: Int): Int
    Definition Classes
    ConstructionItem
  9. def Definition: ConstructionItemDefinition
  10. def Destroyed: Boolean
    Definition Classes
    PlanetSideGameObject
  11. def Destroyed_=(state: Boolean): Boolean
    Definition Classes
    PlanetSideGameObject
  12. def Entity: WorldEntity
    Definition Classes
    PlanetSideGameObject
  13. def Entity_=(newEntity: WorldEntity): Unit
    Definition Classes
    PlanetSideGameObject
  14. def Faction: types.PlanetSideEmpire.Value
    Definition Classes
    EquipmentFactionAffinity
  15. def Faction_=(fact: types.PlanetSideEmpire.Value): types.PlanetSideEmpire.Value
    Definition Classes
    EquipmentFactionAffinity
  16. def FireMode: ConstructionFireMode
    Definition Classes
    ConstructionItemFireModeSwitch
  17. def FireModeIndex: Int
    Definition Classes
    ConstructionItemFireModeSwitch
  18. def FireModeIndex_=(index: Int): Int
    Definition Classes
    ConstructionItemFireModeSwitch
  19. def GUID: PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  20. def GUID_=(guid: PlanetSideGUID): PlanetSideGUID
    Definition Classes
    IdentifiableEntityIdentifiable
  21. def GUID_=(guid: StalePlanetSideGUID): PlanetSideGUID

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    Always intercept StalePlanetSideGUID references when attempting to mutate the GUID value.

    guid

    the valid GUID to assign

    returns

    never returns

    Definition Classes
    IdentifiableEntity
    Exceptions thrown

    `AssigningGUIDException` always

  22. def HasGUID: Boolean

    Flag when the object has no GUID (initial condition) or is considered stale.

    Flag when the object has no GUID (initial condition) or is considered stale.

    returns

    whether the value of the GUID is a valid representation for this object

    Definition Classes
    IdentifiableEntity
  23. def Invalidate(): Unit

    Indicate that the current GUID is no longer a valid representation of the object.

    Indicate that the current GUID is no longer a valid representation of the object. Transforms whatever the current GUID is into a StalePlanetSideGUID entity with the same value. Doing this restores the object to its default mutation option ("the ability to set a new valid GUID"). The current GUID will still be accessed as if it were valid, but it will be wrapped in the new stale object.

    Definition Classes
    IdentifiableEntity
  24. def ModePermissions: Set[Certification]
    Definition Classes
    ConstructionItem
  25. def NextAmmoType: ce.DeployedItem.Value
    Definition Classes
    ConstructionItem
  26. def NextFireMode: ConstructionFireMode
    Definition Classes
    ConstructionItemFireModeSwitch
  27. def Orientation: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  28. def Orientation_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  29. def Position: Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  30. def Position_=(vec: Vector3): Vector3
    Definition Classes
    PlanetSideGameObjectWorldEntity
  31. def Router: Option[PlanetSideGUID]
    Definition Classes
    TelepadLike
  32. def Router_=(rguid: Option[PlanetSideGUID]): Option[PlanetSideGUID]
    Definition Classes
    TelepadLike
  33. def Router_=(rguid: PlanetSideGUID): Option[PlanetSideGUID]
    Definition Classes
    TelepadLike
  34. def Size: equipment.EquipmentSize.Value
    Definition Classes
    Equipment
  35. def Tile: InventoryTile
    Definition Classes
    Equipment
  36. def Velocity: Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  37. def Velocity_=(vec: Option[Vector3]): Option[Vector3]
    Definition Classes
    PlanetSideGameObjectWorldEntity
  38. def Velocity_=(vec: Vector3): Option[Vector3]
    Definition Classes
    WorldEntity
  39. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  40. def blockMapEntry: Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  41. def blockMapEntry_=(entry: Option[BlockMapEntry]): Option[BlockMapEntry]

    internal data regarding an active representation on a blockmap

    internal data regarding an active representation on a blockmap

    Definition Classes
    BlockMapEntity
  42. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  43. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  44. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  45. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  46. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  47. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  48. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  49. def isMoving(test: Float): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the (squared) velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  50. def isMoving(test: Vector3): Boolean

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    This object is not considered moving unless it is moving at least as fast as a certain velocity.

    test

    the velocity to test against

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  51. def isMoving: Boolean

    A velocity of non-zero is the same as moving.

    A velocity of non-zero is the same as moving.

    returns

    true, if we are moving; false, otherwise

    Definition Classes
    WorldEntity
  52. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  53. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  54. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  55. def resetAmmoTypes(): Unit
    Definition Classes
    ConstructionItem
  56. def sector(zone: Zone, range: Float): SectorPopulation

    Buckets in the blockmap are called "sectors".

    Buckets in the blockmap are called "sectors". Find the sectors in a given blockmap in which the entity would be represented within a given range.

    zone

    what region the blockmap represents

    range

    the custom distance from the central sector along the major axes

    returns

    a conglomerate sector which lists all of the entities in the allocated sector(s)

    Definition Classes
    BlockMapEntity
  57. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  58. def toString(): String
    Definition Classes
    Equipment → AnyRef → Any
  59. def updateBlockMapEntry(newCoords: Vector3): Boolean

    Update the internal data's known coordinate position without changing representation on whatever blockmap.

    Update the internal data's known coordinate position without changing representation on whatever blockmap. Has the potential to cause major issues with the blockmap if used without external checks.

    newCoords

    the coordinate position

    returns

    true, if the coordinates were updated; false, otherwise

    Definition Classes
    BlockMapEntity
  60. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  61. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  62. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from TelepadLike

Inherited from ConstructionItem

Inherited from Equipment

Inherited from BlockMapEntity

Inherited from FactionAffinity

Inherited from PlanetSideGameObject

Inherited from WorldEntity

Inherited from IdentifiableEntity

Inherited from Identifiable

Inherited from AnyRef

Inherited from Any

Ungrouped