trait InGameHistory extends AnyRef
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- def ClearHistory(): List[InGameActivity]
- def History: List[InGameActivity]
- def LastDamage: Option[DamageResult]
- def LastShot: Option[DamageResult]
Find, specifically, the last instance of a weapon discharge that caused damage.
Find, specifically, the last instance of a weapon discharge that caused damage.
- returns
information about the discharge
- def LogActivity(result: DamageResult): List[InGameActivity]
Very common example of a
VitalsActivity
event involving damage.Very common example of a
VitalsActivity
event involving damage. They are repackaged before submission and are often tagged for specific blame.- result
the fully-informed entry
- returns
the list of previous changes to this object's vital statistics
- def LogActivity(action: Option[InGameActivity]): List[InGameActivity]
An in-game event must be recorded.
An in-game event must be recorded. Add new entry to the front of the list (for recent activity).
- action
the fully-informed entry
- returns
the list of previous changes to this entity
- def LogActivity(action: InGameActivity): List[InGameActivity]
An in-game event must be recorded.
An in-game event must be recorded. Add new entry to the front of the list (for recent activity).
- action
the fully-informed entry
- returns
the list of previous changes to this entity
- def VitalsHistory(): List[VitalsActivity]
Only the changes to vitality statistics.
Only the changes to vitality statistics.
- returns
a list of the chronologically-consistent vitality events
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