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trait InGameHistory extends AnyRef

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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
    Definition Classes
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  4. def ClearHistory(): List[InGameActivity]
  5. def History: List[InGameActivity]
  6. def LastDamage: Option[DamageResult]
  7. def LastShot: Option[DamageResult]

    Find, specifically, the last instance of a weapon discharge that caused damage.

    Find, specifically, the last instance of a weapon discharge that caused damage.

    returns

    information about the discharge

  8. def LogActivity(result: DamageResult): List[InGameActivity]

    Very common example of a VitalsActivity event involving damage.

    Very common example of a VitalsActivity event involving damage. They are repackaged before submission and are often tagged for specific blame.

    result

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

  9. def LogActivity(action: Option[InGameActivity]): List[InGameActivity]

    An in-game event must be recorded.

    An in-game event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this entity

  10. def LogActivity(action: InGameActivity): List[InGameActivity]

    An in-game event must be recorded.

    An in-game event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this entity

  11. def VitalsHistory(): List[VitalsActivity]

    Only the changes to vitality statistics.

    Only the changes to vitality statistics.

    returns

    a list of the chronologically-consistent vitality events

  12. final def asInstanceOf[T0]: T0
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  13. def clone(): AnyRef
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  17. final def getClass(): Class[_ <: AnyRef]
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  26. final def wait(arg0: Long, arg1: Int): Unit
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  27. final def wait(arg0: Long): Unit
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