Packages

trait Vitality extends InGameHistory

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  1. Vitality
  2. InGameHistory
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Abstract Value Members

  1. abstract def DamageModel: DamageAndResistance
  2. abstract def Definition: VitalityDefinition

Concrete Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def CanDamage: Boolean
  5. def CanRepair: Boolean
  6. def ClearHistory(): List[InGameActivity]
    Definition Classes
    InGameHistory
  7. def DefaultHealth: Int
  8. def Health: Int
  9. def Health_=(assignHealth: Int): Int
  10. def History: List[InGameActivity]
    Definition Classes
    InGameHistory
  11. def LastDamage: Option[DamageResult]
    Definition Classes
    InGameHistory
  12. def LastShot: Option[DamageResult]

    Find, specifically, the last instance of a weapon discharge that caused damage.

    Find, specifically, the last instance of a weapon discharge that caused damage.

    returns

    information about the discharge

    Definition Classes
    InGameHistory
  13. def LogActivity(result: DamageResult): List[InGameActivity]

    Very common example of a VitalsActivity event involving damage.

    Very common example of a VitalsActivity event involving damage. They are repackaged before submission and are often tagged for specific blame.

    result

    the fully-informed entry

    returns

    the list of previous changes to this object's vital statistics

    Definition Classes
    InGameHistory
  14. def LogActivity(action: Option[InGameActivity]): List[InGameActivity]

    An in-game event must be recorded.

    An in-game event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this entity

    Definition Classes
    InGameHistory
  15. def LogActivity(action: InGameActivity): List[InGameActivity]

    An in-game event must be recorded.

    An in-game event must be recorded. Add new entry to the front of the list (for recent activity).

    action

    the fully-informed entry

    returns

    the list of previous changes to this entity

    Definition Classes
    InGameHistory
  16. def MaxHealth: Int
  17. def MaxHealth_=(default: Option[Int]): Int
  18. def MaxHealth_=(default: Int): Int
  19. def VitalsHistory(): List[VitalsActivity]

    Only the changes to vitality statistics.

    Only the changes to vitality statistics.

    returns

    a list of the chronologically-consistent vitality events

    Definition Classes
    InGameHistory
  20. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  21. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  22. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  23. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  24. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  25. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  26. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  27. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  28. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  29. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  30. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  31. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  32. def toString(): String
    Definition Classes
    AnyRef → Any
  33. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  34. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  35. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from InGameHistory

Inherited from AnyRef

Inherited from Any

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