trait Container extends AnyRef
This object is capable of storing ("stowing") Equipment
within itself.
The following objects are considered item containers:
players (their own inventory),
players (their corpse's loot),
vehicles (their trunk), and
lockers (contents of the player's fifth slot).
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- Container.scala
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- abstract def Inventory: GridInventory
A(n imperfect) reference to a generalized pool of the contained objects.
A(n imperfect) reference to a generalized pool of the contained objects. Having access to all of the available positions is not required. The entries in this reference should definitely include all unseen positions. The
GridInventory
returned by this accessor is also an implementation ofContainer
.- See also
VisibleSlots
- abstract def VisibleSlots: Set[Int]
A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required.A(n imperfect) reference to a generalized pool of the contained objects.
Having access to all of the available positions is not required. Only the positions that can be actively viewed by other clients are listed.- returns
all of the affected slot indices
- See also
Inventory
Concrete Value Members
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- def Collisions(index: Int, width: Int, height: Int): Try[List[InventoryItem]]
Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipment
being stowed in aGridInventory
.Given a region of "searchable unit positions" considered as stowable, determine if any previously stowed items are contained within that region.
Default usage, and recommended the continued inclusion of that use, is defined in terms ofEquipment
being stowed in aGridInventory
. Where theEquipment
object is defined by the dimensionswidth
andheight
, starting a search atindex
will search all positions within a grid-like range of numbers. Under certain searching conditions, this range may be meaningless, such as is the case when searching individual positions that are normalEquipmentSlot
objects. Regardless, the value collected indicates the potential of multiple objects being discovered and maintains a reference to the object itself and the slot position where the object is located. (As any object can be discovered within the range, that is important.)- index
the position to start searching
- width
the width of the searchable space
- height
the height of the serachable space
- returns
a list of objects that have been encountered within the searchable space
- See also
GridInventory.CheckCollisionsVar
- def Find(guid: PlanetSideGUID): Option[Int]
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot.
Given globally unique identifier, if the object using it is stowed, attempt to locate its slot. All positions,
VisibleSlot
andInventory
, and wherever else, should be searchable.- guid
the GUID of the
Equipment
- returns
the index of the
EquipmentSlot
, orNone
- def Find(obj: Equipment): Option[Int]
Given an object, attempt to locate its slot.
Given an object, attempt to locate its slot. All positions,
VisibleSlot
andInventory
, and wherever else, should be searchable.- obj
the
Equipment
object- returns
the index of the
EquipmentSlot
, orNone
- def Fit(tile: InventoryTile): Option[Int]
- def Fit(obj: Equipment): Option[Int]
- def Slot(slotNum: Int): EquipmentSlot
Access to all stowable positions on this object by index.
All positions,VisibleSlot
andInventory
, and wherever else, should be reachable.Access to all stowable positions on this object by index.
All positions,VisibleSlot
andInventory
, and wherever else, should be reachable. Regardless of the internal storage medium, the format of return is expected to be the same structure of object as the most basic storage component forEquipment
, namely,EquipmentSlot
objects. By default, it is expected to return anEquipmentSlot
that can not be manipulated because it isBlocked
.- slotNum
an index
- returns
the searchable position identified by that index
- See also
OffhandEquipmentSlot
- def SlotMapResolution(slot: Int): Int
When the slot reported is not the slot requested, change the slot.
When the slot reported is not the slot requested, change the slot.
- slot
the original slot index
- returns
the modified slot index
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