case class Avatar(id: Int, basic: BasicCharacterData, bep: Long = 0, cep: Long = 0, stamina: Int = 100, fatigued: Boolean = false, certifications: Set[Certification] = Set(), implants: Seq[Option[Implant]] = Seq(None, None, None), shortcuts: Array[Option[Shortcut]] = Array.fill[Option[Shortcut]](64)(None), locker: LockerContainer = Avatar.makeLocker(), deployables: DeployableToolbox = new DeployableToolbox(), lookingForSquad: Boolean = false, vehicle: Option[PlanetSideGUID] = None, decoration: ProgressDecoration = ProgressDecoration(), loadouts: Loadouts = Loadouts(), cooldowns: Cooldowns = Cooldowns(), people: MemberLists = MemberLists(), scorecard: ScoreCard = new ScoreCard()) extends Product with Serializable
- Source
- Avatar.scala
Linear Supertypes
Ordering
- Alphabetic
- By Inheritance
Inherited
- Avatar
- Serializable
- Product
- Equals
- AnyRef
- Any
- Hide All
- Show All
Visibility
- Public
- Protected
Instance Constructors
- new Avatar(id: Int, basic: BasicCharacterData, bep: Long = 0, cep: Long = 0, stamina: Int = 100, fatigued: Boolean = false, certifications: Set[Certification] = Set(), implants: Seq[Option[Implant]] = Seq(None, None, None), shortcuts: Array[Option[Shortcut]] = Array.fill[Option[Shortcut]](64)(None), locker: LockerContainer = Avatar.makeLocker(), deployables: DeployableToolbox = new DeployableToolbox(), lookingForSquad: Boolean = false, vehicle: Option[PlanetSideGUID] = None, decoration: ProgressDecoration = ProgressDecoration(), loadouts: Loadouts = Loadouts(), cooldowns: Cooldowns = Cooldowns(), people: MemberLists = MemberLists(), scorecard: ScoreCard = new ScoreCard())
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- val basic: BasicCharacterData
- val bep: Long
- val br: BattleRank
- def canEqual(other: Any): Boolean
- Definition Classes
- Avatar → Equals
- val cep: Long
- val certifications: Set[Certification]
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- val cooldowns: Cooldowns
- val cr: CommandRank
- val decoration: ProgressDecoration
- val definition: AvatarDefinition
- val deployables: DeployableToolbox
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(other: Any): Boolean
- Definition Classes
- Avatar → Equals → AnyRef → Any
- def faction: types.PlanetSideEmpire.Value
- val fatigued: Boolean
- def fifthSlot(): EquipmentSlot
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def hackingSkillLevel(): Int
Returns numerical value from 0-3 that is the hacking skill level representation in packets
- def head: Int
- val id: Int
- val implants: Seq[Option[Implant]]
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- val loadouts: Loadouts
- val locker: LockerContainer
- val lookingForSquad: Boolean
- val maxStamina: Int
The maximum stamina amount
- def name: String
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- val people: MemberLists
- def productElementNames: Iterator[String]
- Definition Classes
- Product
- def purchaseCooldown(definition: BasicDefinition): Option[Duration]
Returns the remaining purchase cooldown or None if an object is not on cooldown
- val scorecard: ScoreCard
- def sex: CharacterSex
- val shortcuts: Array[Option[Shortcut]]
- val stamina: Int
- def staminaFull: Boolean
Return true if the stamina is at the maximum amount
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def useCooldown(definition: BasicDefinition): Option[Duration]
Returns the remaining use cooldown or None if an object is not on cooldown
- var vehicle: Option[PlanetSideGUID]
- def voice: types.CharacterVoice.Value
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()