class EquipmentSlot extends AnyRef
A size-checked unit of storage (or mounting) for Equipment
.
Unlike inventory space, anything placed in "slot" space is expected to be visible to the game world in some fashion.
- Source
- EquipmentSlot.scala
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- new EquipmentSlot()
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- def Equipment: Option[Equipment]
Determine what
Equipment
is stowed in the given position.Determine what
Equipment
is stowed in the given position.- returns
the
Equipment
in this slot
- def Equipment_=(assignEquipment: Option[Equipment]): Option[Equipment]
Attempt to stow an item at the given position.
Attempt to stow an item at the given position.
- assignEquipment
the change in
Equipment
for this slot- returns
the
Equipment
in this slot
- def Equipment_=(assignEquipment: Equipment): Option[Equipment]
Attempt to stow an item at the given position.
Attempt to stow an item at the given position.
- assignEquipment
the change in
Equipment
for this slot- returns
the
Equipment
in this slot
- def Size: EquipmentSize.Value
- def Size_=(assignSize: EquipmentSize.Value): EquipmentSize.Value
- final def asInstanceOf[T0]: T0
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