class EquipmentSlot extends AnyRef

A size-checked unit of storage (or mounting) for Equipment. Unlike inventory space, anything placed in "slot" space is expected to be visible to the game world in some fashion.

Source
EquipmentSlot.scala
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Instance Constructors

  1. new EquipmentSlot()

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def Equipment: Option[Equipment]

    Determine what Equipment is stowed in the given position.

    Determine what Equipment is stowed in the given position.

    returns

    the Equipment in this slot

  5. def Equipment_=(assignEquipment: Option[Equipment]): Option[Equipment]

    Attempt to stow an item at the given position.

    Attempt to stow an item at the given position.

    assignEquipment

    the change in Equipment for this slot

    returns

    the Equipment in this slot

  6. def Equipment_=(assignEquipment: Equipment): Option[Equipment]

    Attempt to stow an item at the given position.

    Attempt to stow an item at the given position.

    assignEquipment

    the change in Equipment for this slot

    returns

    the Equipment in this slot

  7. def Size: EquipmentSize.Value
  8. def Size_=(assignSize: EquipmentSize.Value): EquipmentSize.Value
  9. final def asInstanceOf[T0]: T0
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  10. def clone(): AnyRef
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  12. def equals(arg0: AnyRef): Boolean
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  13. def finalize(): Unit
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  14. final def getClass(): Class[_ <: AnyRef]
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  15. def hashCode(): Int
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  16. final def isInstanceOf[T0]: Boolean
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  17. final def ne(arg0: AnyRef): Boolean
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  18. final def notify(): Unit
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  19. final def notifyAll(): Unit
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  20. final def synchronized[T0](arg0: => T0): T0
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  21. def toString(): String
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  22. final def wait(): Unit
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  23. final def wait(arg0: Long, arg1: Int): Unit
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  24. final def wait(arg0: Long): Unit
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