Packages

p

net.psforever.objects

serverobject

package serverobject

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Package Members

  1. package affinity
  2. package aura
  3. package containable
  4. package damage
  5. package deploy
  6. package doors
  7. package environment
  8. package generator
  9. package hackable
  10. package llu
  11. package locks
  12. package mblocker
  13. package mount
  14. package pad
  15. package painbox
  16. package repair
  17. package resourcesilo
  18. package shuttle
  19. package structures
  20. package terminals
  21. package transfer
  22. package tube
  23. package turret
  24. package zipline

Type Members

  1. abstract class PlanetSideServerObject extends PlanetSideGameObject with FactionAffinity with ZoneAware

    An object layered on top of the standard game object class that maintains an internal ActorRef.

    An object layered on top of the standard game object class that maintains an internal ActorRef. A measure of synchronization can be managed using this Actor as a "controlling agent."

  2. class ServerObjectBuilder[A <: PlanetSideServerObject] extends AnyRef

    Customizable native entity instantiation logic at the ZoneMap level.

    Customizable native entity instantiation logic at the ZoneMap level. Produces environmental constants such as Terminal objects and Door objects.

    ZoneMap is the expected position where this class is defined. Within Zone.Init is where this class is expected to be fully executed. The former is a blueprint which provides as many emitted entities based on how many Zone objects utilize it. constructor is required to have the form (Int, ActorContext) => A by the point where it executes due to invocation of the Build method. For that reason, it must exist in an Actor which has an ActorContext to lend, hence the Zone's Actor. Furthermore, the requirement of a NumberPoolHub means the region is accessible to and defined by a closed number space, which is also the Zone. It utilizes those qualities of the enclosing region to construct the entity within that region.

    Example: ServerObjectBuilder(n, function)
    Example: new ServerBuilderObject[A](n, function), where function is a (Int,Context)=>A

    A

    any object that extends from PlanetSideServerObject that will be produced by this class; can be inferred from the output of constructor

    See also

    ZoneMap

    Zone.Init

  3. abstract class ServerObjectControl extends Actor

Ungrouped