package vital
- Alphabetic
- Public
- Protected
Package Members
- package base
- package collision
- package damage
- package environment
- package etc
- package interaction
- package projectile
- package prop
- package resistance
- package resolution
Type Members
- class AdvancedCollisionData extends CollisionData
- class CollisionData extends AnyRef
- trait CollisionDoesDamage extends AnyRef
- final case class CollisionXYData(data: Iterable[(Float, Int)]) extends CollisionDoesDamage with Product with Serializable
- final case class CollisionZData(data: Iterable[(Float, Int)]) extends CollisionDoesDamage with Product with Serializable
- final case class DamageFrom(data: DamageResult) extends DamagingActivity with Product with Serializable
- final case class DamageFromEnvironment(data: DamageResult) extends DamagingActivity with Product with Serializable
- final case class DamageFromExplodingEntity(data: DamageResult) extends DamagingActivity with Product with Serializable
- final case class DamageFromPainbox(data: DamageResult) extends DamagingActivity with Product with Serializable
- final case class DamageFromProjectile(data: DamageResult) extends DamagingActivity with Product with Serializable
- trait DamagingActivity extends VitalsActivity
- class ExosuitCollisionData extends AnyRef
- trait GeneralActivity extends InGameActivity
A generic classification of activity.
- final case class HealFromEquipment(user: PlayerSource, equipment_def: EquipmentDefinition, amount: Int) extends HealingActivity with Product with Serializable
- final case class HealFromImplant(implant: ImplantType, amount: Int) extends HealingActivity with Product with Serializable
- final case class HealFromKit(kit_def: KitDefinition, amount: Int) extends HealingActivity with Product with Serializable
- final case class HealFromTerm(term: AmenitySource, amount: Int) extends HealingActivity with Product with Serializable
- trait HealingActivity extends VitalsActivity
- trait InGameActivity extends AnyRef
The root of all chronological activity.
The root of all chronological activity. Must keep track of the time (ms) the activity occurred.
- trait InGameHistory extends AnyRef
- final case class PlayerSuicide(player: PlayerSource) extends DamagingActivity with Product with Serializable
- final case class ReconstructionActivity(src: SourceEntry, zoneNumber: Int, unit: Option[SourceEntry]) extends GeneralActivity with Product with Serializable
- final case class RepairFromAmenityAutoRepair(amount: Int) extends RepairingActivity with Product with Serializable
- final case class RepairFromArmorSiphon(siphon_def: ToolDefinition, vehicle: VehicleSource, amount: Int) extends RepairingActivity with Product with Serializable
- final case class RepairFromEquipment(user: PlayerSource, equipment_def: EquipmentDefinition, amount: Int) extends RepairingActivity with Product with Serializable
- final case class RepairFromExoSuitChange(exosuit: types.ExoSuitType.Value, amount: Int) extends RepairingActivity with Product with Serializable
- final case class RepairFromKit(kit_def: KitDefinition, amount: Int) extends RepairingActivity with Product with Serializable
- final case class RepairFromTerm(term: AmenitySource, amount: Int) extends RepairingActivity with Product with Serializable
- trait RepairingActivity extends VitalsActivity
- final case class ShieldCharge(amount: Int, cause: Option[SourceEntry]) extends GeneralActivity with Product with Serializable
- final case class SpawningActivity(src: SourceEntry, zoneNumber: Int, unit: Option[SourceEntry]) extends GeneralActivity with Product with Serializable
- final case class TerminalUsedActivity(terminal: AmenitySource, transaction: types.TransactionType.Value) extends GeneralActivity with Product with Serializable
- trait Vitality extends InGameHistory
A vital object can be hurt or damaged or healed or repaired (HDHR).
A vital object can be hurt or damaged or healed or repaired (HDHR). The amount of HDHR is controlled by the damage model of this vital object reacting to stimulus. The damage model is provided.
- trait VitalityDefinition extends DamageModifiers
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The expected (but not enforced) relationship between values follows:0 <= DamageDestroysAt <= DamageDisablesAt < RepairRestoresAt <= MaxHealth
. - trait VitalsActivity extends InGameActivity
A vital entity can be hurt or damaged or healed or repaired (HDHR).
Shields are not included in the definition of what is a "vital statistic", and that includes Infantry shields due to the Personal Shield implant and MAX shields due to being a New Conglomerate soldier.
Value Members
- object AmenityHitResistance extends ResistanceCalculations[ObjectSource]
- object AmenitySplashResistance extends ResistanceCalculations[ObjectSource]
- object AnyResolutions extends DamageResistanceCalculations[Any]
- object BfrResolutions extends DamageResistanceCalculations[Int]
- object CollisionXYData extends Serializable
- object CollisionZData extends Serializable
- object ComplexDeployableResolutions extends DamageResistanceCalculations[Int]
- object InGameHistory
- object InfantryAggravatedResistance extends ResistanceCalculations[PlayerSource]
- object InfantryHitResistance extends ResistanceCalculations[PlayerSource]
- object InfantryLashResistance extends ResistanceCalculations[PlayerSource]
- object InfantryResolutions extends DamageResistanceCalculations[(Int, Int)]
- object InfantrySplashResistance extends ResistanceCalculations[PlayerSource]
- object MaxResolutions extends DamageResistanceCalculations[(Int, Int)]
- object NoResistance extends ResistanceCalculations[SourceEntry]
- object NoResistanceSelection extends ResistanceSelection
- object NoResolutions extends DamageResistanceCalculations[Int]
- object SimpleResolutions extends DamageResistanceCalculations[Int]
- object StandardAmenityResistance extends ResistanceSelection
- object StandardInfantryResistance extends ResistanceSelection
- object StandardVehicleResistance extends ResistanceSelection
- object VehicleAggravatedResistance extends ResistanceCalculations[VehicleSource]
- object VehicleHitResistance extends ResistanceCalculations[VehicleSource]
- object VehicleLashResistance extends ResistanceCalculations[VehicleSource]
- object VehicleResolutions extends DamageResistanceCalculations[Int]
- object VehicleSplashResistance extends ResistanceCalculations[VehicleSource]
- object Vitality