object Doors
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- Doors.scala
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- def testForSpecificTargetHoldingDoorOpen(player: Player, door: Door, maximumDistance: Float): Option[Player]
Check that a player is in the same zone as a door and is standing within a certain distance of that door.
Check that a player is in the same zone as a door and is standing within a certain distance of that door.
- player
player who is standing somewhere
- door
door that is installed somewhere
- maximumDistance
permissible square distance between the player and the door before one can not influence the other
- returns
optional player (same as parameter);
None
if the parameter player can not trigger the door
- See also
Vector3.MagnitudeSquared
- def testForTargetHoldingDoorOpen(door: Door, maximumDistance: Float): Option[Player]
If a player was considered as holding the door open, check that if that player is still in the same zone as a door and is still standing within a certain distance of that door.
If a player was considered as holding the door open, check that if that player is still in the same zone as a door and is still standing within a certain distance of that door. If the target player no longer qualifies to hold the door open, search for a new player to hold the door open. If the target player did not initially exist (the door was closed), do not search any further.
- door
door that is installed somewhere
- maximumDistance
permissible square distance between the player and the door
- returns
optional player;
None
if the no player can trigger the door
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