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object Doors

Source
Doors.scala
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  16. def testForSpecificTargetHoldingDoorOpen(player: Player, door: Door, maximumDistance: Float): Option[Player]

    Check that a player is in the same zone as a door and is standing within a certain distance of that door.

    Check that a player is in the same zone as a door and is standing within a certain distance of that door.

    player

    player who is standing somewhere

    door

    door that is installed somewhere

    maximumDistance

    permissible square distance between the player and the door before one can not influence the other

    returns

    optional player (same as parameter); None if the parameter player can not trigger the door

    See also

    Vector3.MagnitudeSquared

  17. def testForTargetHoldingDoorOpen(door: Door, maximumDistance: Float): Option[Player]

    If a player was considered as holding the door open, check that if that player is still in the same zone as a door and is still standing within a certain distance of that door.

    If a player was considered as holding the door open, check that if that player is still in the same zone as a door and is still standing within a certain distance of that door. If the target player no longer qualifies to hold the door open, search for a new player to hold the door open. If the target player did not initially exist (the door was closed), do not search any further.

    door

    door that is installed somewhere

    maximumDistance

    permissible square distance between the player and the door

    returns

    optional player; None if the no player can trigger the door

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