object Tool
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- Tool.scala
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Type Members
- class FireModeSlot extends AnyRef
The
FireModeSlot
can be called the "magazine feed," an abstracted "ammunition slot." Most weapons will have only one ammunition slot and swap different ammunition into it as needed.The
FireModeSlot
can be called the "magazine feed," an abstracted "ammunition slot." Most weapons will have only one ammunition slot and swap different ammunition into it as needed. In general to swap ammunition means to unload the onld ammunition and load the new ammunition. Many weapons also have one ammunition slot and multiple fire modes using the same list of ammunition This slot manages either of two ammunitions where one does not need to unload to be swapped to the other; however, the fire mod has most likely been changed. The Punisher - six ammunition types in total, two uniquely different types without unloading, two exclusive groups of ammunition divided into 2 cycled types and 4 cycled types - is an example of a weapon that benefits from this implementation.
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- def LoadDefinition(tool: Tool, tdef: ToolDefinition): Unit
Substitute this
Definition
for the one that was originally provided for this entity.Substitute this
Definition
for the one that was originally provided for this entity. Calling this will not reconstruct the internal fields of the entity.- tool
the
Tool
being modified- tdef
the definition used to override the definition that was previously assigned this
Tool
; WILL override the assignment in the original constructor
- def LoadDefinition(tool: Tool): Unit
Use the
*Definition
that was provided to this object to initialize its fields and settings.Use the
*Definition
that was provided to this object to initialize its fields and settings.- tool
the
Tool
being initialized
- def apply(toolDef: ToolDefinition): Tool
- final def asInstanceOf[T0]: T0
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- def clone(): AnyRef
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- def finalize(): Unit
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- def hashCode(): Int
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- final def ne(arg0: AnyRef): Boolean
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- final def notify(): Unit
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- final def synchronized[T0](arg0: => T0): T0
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- def toString(obj: Tool): String
- def toString(): String
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- final def wait(): Unit
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- final def wait(arg0: Long): Unit
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