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object Tools

Source
Tools.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  4. def ChargeFireMode(player: Player, tool: Tool)(progress: Float): Boolean

    player

    the player performing the revive action

    tool

    the tool being used to execute the attack; should have a selected chargeable fire mode

    progress

    the current progress value

    returns

    true, if the next cycle of progress should occur; false, otherwise

    See also

    ChargeFireModeDefinition

    QuantityUpdateMessage

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