object Vehicle
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- Vehicle.scala
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- Vehicle
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- final case class Deconstruct(time: Option[FiniteDuration] = None) extends Product with Serializable
Initiate vehicle deconstruction.
Initiate vehicle deconstruction.
- time
the delay before deconstruction should initiate; should initiate instantly when
None
- See also
VehicleControl
- sealed trait Exchange extends AnyRef
A basic
Trait
connecting all of the actionableVehicle
response messages. - final case class Ownership(player: Option[Player]) extends Product with Serializable
Change a vehicle's internal ownership property to match that of the target player.
Change a vehicle's internal ownership property to match that of the target player.
- player
the person who will own the vehicle, or
None
if the vehicle will go unowned
- final case class Reactivate() extends Product with Serializable
The
Vehicle
will resume previous unresponsiveness to player activity.The
Vehicle
will resume previous unresponsiveness to player activity.- See also
VehicleControl
- final case class UpdateShieldsCharge(vehicle: Vehicle) extends Product with Serializable
Following a successful shield charge tick, display the results of the update.
Following a successful shield charge tick, display the results of the update.
- vehicle
the updated vehicle
- See also
FacilityBenefitShieldChargeRequestMessage
- final case class UpdateSubsystemStates(toChannel: String, stateToUpdateFor: Option[Boolean] = None) extends Product with Serializable
- final case class UpdateZoneInteractionProgressUI(passenger: Player) extends Product with Serializable
For vehicles, this pertains mainly to resending information needs to display the the drowning red progress bar that is a product of the
OxygenStateMessage
packet to vehicle passengers.For vehicles, this pertains mainly to resending information needs to display the the drowning red progress bar that is a product of the
OxygenStateMessage
packet to vehicle passengers. It also forces passengers to update their internal understanding of their own drowning state.- passenger
a player mounted in the vehicle
- final case class VehicleMessages(player: Player, response: Exchange) extends Product with Serializable
Message that carries the result of the processed request message back to the original user (
player
).Message that carries the result of the processed request message back to the original user (
player
).- player
the player who sent this request message
- response
the result of the processed request
Value Members
- final def !=(arg0: Any): Boolean
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- final def ##: Int
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- final def ==(arg0: Any): Boolean
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- def EquipmentUtilities(utilities: Map[Int, Utility]): Map[Int, Utility]
Given a
Map
ofUtility
objects, only return the objects with a positive or zero-index position.Given a
Map
ofUtility
objects, only return the objects with a positive or zero-index position.- returns
a map of applicable utilities
- def LoadDefinition(vehicle: Vehicle): Vehicle
Use the
*Definition
that was provided to this object to initialize its fields and settings.Use the
*Definition
that was provided to this object to initialize its fields and settings.- vehicle
the
Vehicle
being initialized
- See also
{object}.LoadDefinition
- def apply(vehicleDef: VehicleDefinition): Vehicle
Overloaded constructor.
Overloaded constructor.
- vehicleDef
the vehicle's definition entry
- returns
a
Vehicle
object
- final def asInstanceOf[T0]: T0
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- def clone(): AnyRef
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- def finalize(): Unit
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- final def getClass(): Class[_ <: AnyRef]
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- def hashCode(): Int
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- final def isInstanceOf[T0]: Boolean
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- final def notify(): Unit
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- final def notifyAll(): Unit
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- final def synchronized[T0](arg0: => T0): T0
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- def toString(obj: Vehicle): String
Provide a fixed string representation.
Provide a fixed string representation.
- returns
the string output
- def toString(): String
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- final def wait(): Unit
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- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
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- final def wait(arg0: Long): Unit
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- @throws(classOf[java.lang.InterruptedException]) @native()
- object Ownership extends Serializable