class VehicleDefinition extends ObjectDefinition with MountableWeaponsDefinition with VitalityDefinition with NtuContainerDefinition with ResistanceProfileMutators with DamageResistanceModel
An object definition system used to construct and retain the parameters of various vehicles.
- Source
- VehicleDefinition.scala
- Alphabetic
- By Inheritance
- VehicleDefinition
- DamageResistanceModel
- DamageAndResistance
- ResistanceProfileMutators
- ResistanceProfile
- NtuContainerDefinition
- VitalityDefinition
- DamageModifiers
- MountableWeaponsDefinition
- MountableDefinition
- MountedWeaponsDefinition
- ObjectDefinition
- BasicDefinition
- AnyRef
- Any
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- Public
- Protected
Instance Constructors
- new VehicleDefinition(objectId: Int)
- objectId
the object id that is associated with this sort of
Vehicle
Value Members
- final def !=(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- final def ##: Int
- Definition Classes
- AnyRef → Any
- final def ==(arg0: Any): Boolean
- Definition Classes
- AnyRef → Any
- def AutoPilotSpeed1: Int
- def AutoPilotSpeed2: Int
- def AutoPilotSpeeds: (Int, Int)
- def AutoPilotSpeeds_=(speeds: (Int, Int)): (Int, Int)
- def CanBeOwned: Option[Boolean]
- def CanBeOwned_=(ownable: Option[Boolean]): Option[Boolean]
- def CanBeOwned_=(ownable: Boolean): Option[Boolean]
- def CanCloak: Boolean
- def CanCloak_=(cloakable: Boolean): Boolean
- def CanFly: Boolean
- def CanFly_=(flying: Boolean): Boolean
- def CapacitorDrain: Int
- def CapacitorDrainSpecial: Int
- def CapacitorDrainSpecial_=(charge: Int): Int
- def CapacitorDrain_=(charge: Int): Int
- def CapacitorRecharge: Int
- def CapacitorRecharge_=(charge: Int): Int
- def Cargo: HashMap[Int, CargoDefinition]
- def DamageDestroysAt: Int
- Definition Classes
- VitalityDefinition
- def DamageDestroysAt_=(value: Int): Int
- Definition Classes
- VitalityDefinition
- def DamageDisablesAt: Int
- Definition Classes
- VitalityDefinition
- def DamageDisablesAt_=(value: Option[Int]): Int
- Definition Classes
- VitalityDefinition
- def DamageDisablesAt_=(value: Int): Int
- Definition Classes
- VitalityDefinition
- def DamageUsing: Selector
- Definition Classes
- DamageResistanceModel → DamageAndResistance
- def DamageUsing_=(selector: Selector): Selector
- Definition Classes
- DamageResistanceModel
- def Damageable: Boolean
- Definition Classes
- VitalityDefinition
- def DamageableByFriendlyFire: Boolean
- Definition Classes
- VitalityDefinition
- def DamageableByFriendlyFire_=(state: Boolean): Boolean
- Definition Classes
- VitalityDefinition
- def Damageable_=(state: Boolean): Boolean
- Definition Classes
- VitalityDefinition
- def DeconstructionTime: Option[FiniteDuration]
- def DeconstructionTime_=(time: Option[FiniteDuration]): Option[FiniteDuration]
- def DeconstructionTime_=(time: FiniteDuration): Option[FiniteDuration]
- def DefaultCapacitor: Int
- def DefaultCapacitor_=(defValue: Int): Int
- def DefaultHealth: Int
- Definition Classes
- VitalityDefinition
- def DefaultHealth_=(default: Option[Int]): Int
- Definition Classes
- VitalityDefinition
- def DefaultHealth_=(default: Int): Int
- Definition Classes
- VitalityDefinition
- def DefaultShields: Int
- def DefaultShields_=(shield: Option[Int]): Int
- def DefaultShields_=(shield: Int): Int
- def DeployTime: Int
- def DeployTime_=(dtime: Int): Int
- def Deployment: Boolean
- def Deployment_=(deployable: Boolean): Boolean
- def Descriptor: String
- Definition Classes
- BasicDefinition
- def Descriptor_=(description: Option[String]): String
- Definition Classes
- BasicDefinition
- def Descriptor_=(description: String): String
- Definition Classes
- BasicDefinition
- def DestroyedModel: Option[vehicles.DestroyedVehicle.Value]
- def DestroyedModel_=(model: Option[vehicles.DestroyedVehicle.Value]): Option[vehicles.DestroyedVehicle.Value]
- def DisableAtMaxDepth: Boolean
- Definition Classes
- ObjectDefinition
- def DisableAtMaxDepth_=(drowns: Boolean): Boolean
- Definition Classes
- ObjectDefinition
- def DrownAtMaxDepth: Boolean
- Definition Classes
- ObjectDefinition
- def DrownAtMaxDepth_=(drowns: Boolean): Boolean
- Definition Classes
- ObjectDefinition
- def Geometry: (Any) => VolumetricGeometry
- Definition Classes
- ObjectDefinition
- def Geometry_=(func: (Any) => VolumetricGeometry): (Any) => VolumetricGeometry
- Definition Classes
- ObjectDefinition
- def Initialize(obj: Vehicle, context: ActorContext): Unit
- def JackingDuration: Array[Int]
- def JackingDuration_=(arr: Array[Int]): Array[Int]
- def MaxCapacitor: Int
- def MaxCapacitor_=(max: Int): Int
- def MaxDepth: Float
- Definition Classes
- ObjectDefinition
- def MaxDepth_=(height: Float): Float
- Definition Classes
- ObjectDefinition
- def MaxHealth: Int
- Definition Classes
- VitalityDefinition
- def MaxHealth_=(max: Int): Int
- Definition Classes
- VitalityDefinition
- def MaxNtuCapacitor: Float
- Definition Classes
- NtuContainerDefinition
- def MaxNtuCapacitor_=(max: Float): Float
- Definition Classes
- NtuContainerDefinition
- def MaxShields: Int
- def MaxShields_=(shields: Int): Int
- def Model: Form
- Definition Classes
- DamageResistanceModel → DamageAndResistance
- def Model_=(selector: Form): Form
- Definition Classes
- DamageResistanceModel
- def Modifiers: List[Mod]
- Definition Classes
- DamageModifiers
- def Modifiers_=(modifiers: List[Mod]): List[Mod]
- Definition Classes
- DamageModifiers
- def Modifiers_=(modifier: Mod): List[Mod]
- Definition Classes
- DamageModifiers
- def MountPoints: HashMap[Int, MountInfo]
- Definition Classes
- MountableDefinition
- def Name: String
- Definition Classes
- BasicDefinition
- def Name_=(name: String): String
- Definition Classes
- BasicDefinition
- def ObjectId: Int
- Definition Classes
- ObjectDefinition
- final def Packet: ObjectCreateConverter[PlanetSideGameObject]
Get the conversion object.
Get the conversion object.
- Definition Classes
- ObjectDefinition
- final def Packet_=(pkt: ObjectCreateConverter[_]): PacketConverter
Assign this definition a conversion object.
Assign this definition a conversion object.
- pkt
the new converter
- returns
the current converter, after assignment
- Definition Classes
- ObjectDefinition
- def RadiationShielding: Float
- Definition Classes
- ResistanceProfileMutators → ResistanceProfile
- def RadiationShielding_=(resist: Float): Float
- Definition Classes
- ResistanceProfileMutators
- def RepairDistance: Float
- Definition Classes
- VitalityDefinition
- def RepairDistance_=(distance: Float): Float
- Definition Classes
- VitalityDefinition
- def RepairIfDestroyed: Boolean
- Definition Classes
- VitalityDefinition
- def RepairIfDestroyed_=(repair: Boolean): Boolean
- Definition Classes
- VitalityDefinition
- def RepairMod: Int
- Definition Classes
- VitalityDefinition
- def RepairMod_=(mod: Int): Int
- Definition Classes
- VitalityDefinition
- def RepairRestoresAt: Int
- Definition Classes
- VitalityDefinition
- def RepairRestoresAt_=(restore: Option[Int]): Int
- Definition Classes
- VitalityDefinition
- def RepairRestoresAt_=(restore: Int): Int
- Definition Classes
- VitalityDefinition
- def Repairable: Boolean
- Definition Classes
- VitalityDefinition
- def Repairable_=(repair: Boolean): Boolean
- Definition Classes
- VitalityDefinition
- def Resist(dtype: vital.base.DamageType.Value): Float
- Definition Classes
- ResistanceProfile
- def ResistUsing: ResistanceSelection
- Definition Classes
- DamageResistanceModel → DamageAndResistance
- def ResistUsing_=(selector: ResistanceSelection): ResistanceSelection
- Definition Classes
- DamageResistanceModel
- def ResistanceAggravated: Int
- Definition Classes
- ResistanceProfileMutators → ResistanceProfile
- def ResistanceAggravated_=(resist: Int): Int
- Definition Classes
- ResistanceProfileMutators
- def ResistanceDirectHit: Int
- Definition Classes
- ResistanceProfileMutators → ResistanceProfile
- def ResistanceDirectHit_=(resist: Int): Int
- Definition Classes
- ResistanceProfileMutators
- def ResistanceSplash: Int
- Definition Classes
- ResistanceProfileMutators → ResistanceProfile
- def ResistanceSplash_=(resist: Int): Int
- Definition Classes
- ResistanceProfileMutators
- def Seats: HashMap[Int, SeatDefinition]
- Definition Classes
- MountableDefinition
- def ServerSplashTargetsCentroid: Boolean
- Definition Classes
- ObjectDefinition
- def ServerSplashTargetsCentroid_=(splash: Boolean): Boolean
- Definition Classes
- ObjectDefinition
- def ShieldAutoRecharge: Option[Int]
- def ShieldAutoRechargeSpecial: Option[Int]
- def ShieldAutoRechargeSpecial_=(charge: Option[Int]): Option[Int]
- def ShieldAutoRechargeSpecial_=(charge: Int): Option[Int]
- def ShieldAutoRecharge_=(charge: Option[Int]): Option[Int]
- def ShieldAutoRecharge_=(charge: Int): Option[Int]
- def ShieldDamageDelay: Long
- def ShieldDamageDelay_=(cooldown: Long): Long
- def ShieldDrain: Option[Int]
- def ShieldDrain_=(drain: Option[Int]): Option[Int]
- def ShieldDrain_=(drain: Int): Option[Int]
- def ShieldPeriodicDelay: Long
- def ShieldPeriodicDelay_=(cooldown: Long): Long
- def Subtract: DamageProfile
- Definition Classes
- ResistanceProfileMutators → ResistanceProfile
- def TrunkLocation: Vector3
- def TrunkLocation_=(location: Vector3): Vector3
- def TrunkOffset: Int
- def TrunkOffset_=(offset: Int): Int
- def TrunkSize: InventoryTile
- def TrunkSize_=(tile: InventoryTile): InventoryTile
- def UndeployTime: Int
- def UndeployTime_=(dtime: Int): Int
- def UnderwaterLifespan(suffocation: Long, recovery: Long): Map[OxygenState, Long]
- Definition Classes
- ObjectDefinition
- def UnderwaterLifespan(key: OxygenState): Long
- Definition Classes
- ObjectDefinition
- def UnderwaterLifespan(): Map[OxygenState, Long]
- Definition Classes
- ObjectDefinition
- def Uninitialize(obj: Vehicle, context: ActorContext): Unit
- def Utilities: HashMap[Int, vehicles.UtilityType.Value]
- def UtilityOffset: HashMap[Int, Vector3]
- def Weapons: HashMap[Int, ToolDefinition]
- Definition Classes
- MountedWeaponsDefinition
- final def asInstanceOf[T0]: T0
- Definition Classes
- Any
- def calculate(data: DamageInteraction, resolution: vital.base.DamageType.Value): Output
Magic stuff.
Magic stuff.
- data
the historical damage information
- resolution
an explicit damage resolution overriding the one provided
- returns
a function literal that encapsulates delayed modification instructions for certain objects
- Definition Classes
- DamageResistanceModel → DamageAndResistance
- def calculate(data: DamageInteraction): Output
Magic stuff.
Magic stuff.
- data
the historical damage information
- returns
a function literal that encapsulates delayed modification instructions for certain objects
- Definition Classes
- DamageResistanceModel → DamageAndResistance
- def clone(): AnyRef
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.CloneNotSupportedException]) @native()
- val collision: AdvancedCollisionData
- Definition Classes
- VehicleDefinition → VitalityDefinition
- def controlledWeapons(seat: Int, weapons: Set[Int]): Map[Int, Set[Int]]
- Definition Classes
- MountableWeaponsDefinition
- def controlledWeapons(seat: Int, weapon: Int): Map[Int, Set[Int]]
- Definition Classes
- MountableWeaponsDefinition
- def controlledWeapons(): Map[Int, Set[Int]]
- Definition Classes
- MountableWeaponsDefinition
- var destructionDelay: Option[Long]
extend the time of the final scrapping and explosion further beyond when the vehicle is functionally rendered destroyed; see
innateDamage
for explosion information; for BFR's, the ADB field isdeath_large_explosion_interval
- final def eq(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- def equals(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef → Any
- val explodes: Boolean
Characteristics of the objects dealing area of effect damage under guidance of the server motivated by client actions.
Characteristics of the objects dealing area of effect damage under guidance of the server motivated by client actions. Although "vitality" has nothing to do with explosions directly, exploding objects tend to be entities with
Vitality
(lowest common denominator inheritance).- Definition Classes
- VitalityDefinition
- def finalize(): Unit
- Attributes
- protected[lang]
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.Throwable])
- final def getClass(): Class[_ <: AnyRef]
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def hashCode(): Int
- Definition Classes
- AnyRef → Any
- Annotations
- @native()
- def innateDamage: Option[DamageWithPosition]
- Definition Classes
- VitalityDefinition
- def innateDamage_=(combustion: DamageWithPosition): Option[DamageWithPosition]
- Definition Classes
- VitalityDefinition
- final def isInstanceOf[T0]: Boolean
- Definition Classes
- Any
- val mass: Float
- Definition Classes
- VitalityDefinition
- var maxForwardSpeed: Float
The maximum forward speed that can be expected to be achieved by this unit.
The maximum forward speed that can be expected to be achieved by this unit. Faster speeds are not discounted due to conditions of the motion or game environment but speeds too far beyond this measure should be considered suspicious. For ground vehicles, this field is called
maxForward
in the ADB. For flight vehicles, this field is calledMaxSpeed
andflightmaxspeed
in the ADB, and it does not factor in the afterburner.- Definition Classes
- ObjectDefinition
- final def ne(arg0: AnyRef): Boolean
- Definition Classes
- AnyRef
- final def notify(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- final def notifyAll(): Unit
- Definition Classes
- AnyRef
- Annotations
- @native()
- var packet: PacketConverter
a data converter for this type of object
a data converter for this type of object
- Attributes
- protected
- Definition Classes
- ObjectDefinition
- var registerAs: String
- Definition Classes
- ObjectDefinition
- var shieldUiAttribute: Int
...
- var subsystems: List[VehicleSubsystemEntry]
- final def synchronized[T0](arg0: => T0): T0
- Definition Classes
- AnyRef
- def toString(): String
- Definition Classes
- AnyRef → Any
- var undergoesDecay: Boolean
- final def wait(): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long, arg1: Int): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException])
- final def wait(arg0: Long): Unit
- Definition Classes
- AnyRef
- Annotations
- @throws(classOf[java.lang.InterruptedException]) @native()
- val weapons: HashMap[Int, ToolDefinition]
- Attributes
- protected
- Definition Classes
- MountedWeaponsDefinition