c

net.psforever.objects.serverobject.terminals

MedicalTerminalDefinition

class MedicalTerminalDefinition extends ProximityTerminalDefinition

The definition for any Terminal that is of a type "medical_terminal". This includes the functionality of the formal medical terminals and some of the cavern crystals. Do not confuse the game's internal "medical_terminal" object category and the actual medical_terminal object (529).

Source
MedicalTerminalDefinition.scala
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. MedicalTerminalDefinition
  2. ProximityTerminalDefinition
  3. ProximityDefinition
  4. TerminalDefinition
  5. AmenityDefinition
  6. VitalityDefinition
  7. DamageModifiers
  8. DamageResistanceModel
  9. DamageAndResistance
  10. ResistanceProfileMutators
  11. ResistanceProfile
  12. ObjectDefinition
  13. BasicDefinition
  14. AnyRef
  15. Any
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Visibility
  1. Public
  2. Protected

Instance Constructors

  1. new MedicalTerminalDefinition(objectId: Int)

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##: Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def ArmorAmount: Int
  5. def ArmorAmount_=(amount: Int): Int
  6. def DamageDestroysAt: Int
    Definition Classes
    VitalityDefinition
  7. def DamageDestroysAt_=(value: Int): Int
    Definition Classes
    VitalityDefinition
  8. def DamageDisablesAt: Int
    Definition Classes
    VitalityDefinition
  9. def DamageDisablesAt_=(value: Option[Int]): Int
    Definition Classes
    VitalityDefinition
  10. def DamageDisablesAt_=(value: Int): Int
    Definition Classes
    VitalityDefinition
  11. def DamageUsing: Selector
  12. def DamageUsing_=(selector: Selector): Selector
    Definition Classes
    DamageResistanceModel
  13. def Damageable: Boolean
    Definition Classes
    VitalityDefinition
  14. def DamageableByFriendlyFire: Boolean
    Definition Classes
    VitalityDefinition
  15. def DamageableByFriendlyFire_=(state: Boolean): Boolean
    Definition Classes
    VitalityDefinition
  16. def Damageable_=(state: Boolean): Boolean
    Definition Classes
    VitalityDefinition
  17. def DefaultHealth: Int
    Definition Classes
    VitalityDefinition
  18. def DefaultHealth_=(default: Option[Int]): Int
    Definition Classes
    VitalityDefinition
  19. def DefaultHealth_=(default: Int): Int
    Definition Classes
    VitalityDefinition
  20. def Descriptor: String
    Definition Classes
    BasicDefinition
  21. def Descriptor_=(description: Option[String]): String
    Definition Classes
    BasicDefinition
  22. def Descriptor_=(description: String): String
    Definition Classes
    BasicDefinition
  23. def DisableAtMaxDepth: Boolean
    Definition Classes
    ObjectDefinition
  24. def DisableAtMaxDepth_=(drowns: Boolean): Boolean
    Definition Classes
    ObjectDefinition
  25. def Dispatch(sender: ActorRef, terminal: Terminal, msg: TerminalMessage): Unit
    Definition Classes
    TerminalDefinition
  26. def DrownAtMaxDepth: Boolean
    Definition Classes
    ObjectDefinition
  27. def DrownAtMaxDepth_=(drowns: Boolean): Boolean
    Definition Classes
    ObjectDefinition
  28. def Geometry: (Any) => VolumetricGeometry
    Definition Classes
    ObjectDefinition
  29. def Geometry_=(func: (Any) => VolumetricGeometry): (Any) => VolumetricGeometry
    Definition Classes
    ObjectDefinition
  30. def HealAmount: Int
  31. def HealAmount_=(amount: Int): Int
  32. def Interval: FiniteDuration
    Definition Classes
    ProximityDefinition
  33. def Interval_=(amount: FiniteDuration): FiniteDuration
    Definition Classes
    ProximityDefinition
  34. def Interval_=(amount: Int): FiniteDuration
    Definition Classes
    ProximityDefinition
  35. def MaxDepth: Float
    Definition Classes
    ObjectDefinition
  36. def MaxDepth_=(height: Float): Float
    Definition Classes
    ObjectDefinition
  37. def MaxHealth: Int
    Definition Classes
    VitalityDefinition
  38. def MaxHealth_=(max: Int): Int
    Definition Classes
    VitalityDefinition
  39. def Model: Form
  40. def Model_=(selector: Form): Form
    Definition Classes
    DamageResistanceModel
  41. def Modifiers: List[Mod]
    Definition Classes
    DamageModifiers
  42. def Modifiers_=(modifiers: List[Mod]): List[Mod]
    Definition Classes
    DamageModifiers
  43. def Modifiers_=(modifier: Mod): List[Mod]
    Definition Classes
    DamageModifiers
  44. def Name: String
    Definition Classes
    BasicDefinition
  45. def Name_=(name: String): String
    Definition Classes
    BasicDefinition
  46. def ObjectId: Int
    Definition Classes
    ObjectDefinition
  47. final def Packet: ObjectCreateConverter[PlanetSideGameObject]

    Get the conversion object.

    Get the conversion object.

    Definition Classes
    ObjectDefinition
  48. final def Packet_=(pkt: ObjectCreateConverter[_]): PacketConverter

    Assign this definition a conversion object.

    Assign this definition a conversion object.

    pkt

    the new converter

    returns

    the current converter, after assignment

    Definition Classes
    ObjectDefinition
  49. def RadiationShielding: Float
  50. def RadiationShielding_=(resist: Float): Float
    Definition Classes
    ResistanceProfileMutators
  51. def RepairDistance: Float
    Definition Classes
    VitalityDefinition
  52. def RepairDistance_=(distance: Float): Float
    Definition Classes
    VitalityDefinition
  53. def RepairIfDestroyed: Boolean
    Definition Classes
    VitalityDefinition
  54. def RepairIfDestroyed_=(repair: Boolean): Boolean
    Definition Classes
    VitalityDefinition
  55. def RepairMod: Int
    Definition Classes
    VitalityDefinition
  56. def RepairMod_=(mod: Int): Int
    Definition Classes
    VitalityDefinition
  57. def RepairRestoresAt: Int
    Definition Classes
    VitalityDefinition
  58. def RepairRestoresAt_=(restore: Option[Int]): Int
    Definition Classes
    VitalityDefinition
  59. def RepairRestoresAt_=(restore: Int): Int
    Definition Classes
    VitalityDefinition
  60. def Repairable: Boolean
    Definition Classes
    VitalityDefinition
  61. def Repairable_=(repair: Boolean): Boolean
    Definition Classes
    VitalityDefinition
  62. def Request(player: Player, msg: Any): Exchange

    The unimplemented functionality for the entry function of form of activity processed by this terminal and codified by the input message (a "request").

    The unimplemented functionality for the entry function of form of activity processed by this terminal and codified by the input message (a "request").

    player

    the player who made the request

    msg

    the request message

    returns

    a message that resolves the transaction

    Definition Classes
    MedicalTerminalDefinitionProximityTerminalDefinitionTerminalDefinition
    See also

    Terminal.Exchange

  63. def Resist(dtype: vital.base.DamageType.Value): Float
    Definition Classes
    ResistanceProfile
  64. def ResistUsing: ResistanceSelection
  65. def ResistUsing_=(selector: ResistanceSelection): ResistanceSelection
    Definition Classes
    DamageResistanceModel
  66. def ResistanceAggravated: Int
  67. def ResistanceAggravated_=(resist: Int): Int
    Definition Classes
    ResistanceProfileMutators
  68. def ResistanceDirectHit: Int
  69. def ResistanceDirectHit_=(resist: Int): Int
    Definition Classes
    ResistanceProfileMutators
  70. def ResistanceSplash: Int
  71. def ResistanceSplash_=(resist: Int): Int
    Definition Classes
    ResistanceProfileMutators
  72. def ServerSplashTargetsCentroid: Boolean
    Definition Classes
    ObjectDefinition
  73. def ServerSplashTargetsCentroid_=(splash: Boolean): Boolean
    Definition Classes
    ObjectDefinition
  74. def Subtract: DamageProfile
  75. def TargetValidation: HashMap[equipment.EffectTarget.Category.Value, (PlanetSideGameObject) => Boolean]
    Definition Classes
    ProximityDefinition
  76. def UnderwaterLifespan(suffocation: Long, recovery: Long): Map[OxygenState, Long]
    Definition Classes
    ObjectDefinition
  77. def UnderwaterLifespan(key: OxygenState): Long
    Definition Classes
    ObjectDefinition
  78. def UnderwaterLifespan(): Map[OxygenState, Long]
    Definition Classes
    ObjectDefinition
  79. def UseRadius: Float
    Definition Classes
    ProximityDefinition
  80. def UseRadius_=(radius: Float): Float
    Definition Classes
    ProximityDefinition
  81. def Validations: Seq[(PlanetSideGameObject) => Boolean]
    Definition Classes
    ProximityDefinition
  82. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  83. var autoRepair: Option[AutoRepairStats]
    Definition Classes
    AmenityDefinition
  84. def autoRepair_=(auto: AutoRepairStats): Option[AutoRepairStats]
    Definition Classes
    AmenityDefinition
  85. def calculate(data: DamageInteraction, resolution: vital.base.DamageType.Value): Output

    Magic stuff.

    Magic stuff.

    data

    the historical damage information

    resolution

    an explicit damage resolution overriding the one provided

    returns

    a function literal that encapsulates delayed modification instructions for certain objects

    Definition Classes
    DamageResistanceModelDamageAndResistance
  86. def calculate(data: DamageInteraction): Output

    Magic stuff.

    Magic stuff.

    data

    the historical damage information

    returns

    a function literal that encapsulates delayed modification instructions for certain objects

    Definition Classes
    DamageResistanceModelDamageAndResistance
  87. def clone(): AnyRef
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.CloneNotSupportedException]) @native()
  88. val collision: CollisionData
    Definition Classes
    VitalityDefinition
  89. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  90. def equals(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef → Any
  91. val explodes: Boolean

    Characteristics of the objects dealing area of effect damage under guidance of the server motivated by client actions.

    Characteristics of the objects dealing area of effect damage under guidance of the server motivated by client actions. Although "vitality" has nothing to do with explosions directly, exploding objects tend to be entities with Vitality (lowest common denominator inheritance).

    Definition Classes
    VitalityDefinition
  92. def finalize(): Unit
    Attributes
    protected[lang]
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.Throwable])
  93. final def getClass(): Class[_ <: AnyRef]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  94. def hasAutoRepair: Boolean
    Definition Classes
    AmenityDefinition
  95. def hashCode(): Int
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  96. def innateDamage: Option[DamageWithPosition]
    Definition Classes
    VitalityDefinition
  97. def innateDamage_=(combustion: DamageWithPosition): Option[DamageWithPosition]
    Definition Classes
    VitalityDefinition
  98. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  99. val mass: Float
    Definition Classes
    VitalityDefinition
  100. var maxForwardSpeed: Float

    The maximum forward speed that can be expected to be achieved by this unit.

    The maximum forward speed that can be expected to be achieved by this unit. Faster speeds are not discounted due to conditions of the motion or game environment but speeds too far beyond this measure should be considered suspicious. For ground vehicles, this field is called maxForward in the ADB. For flight vehicles, this field is called MaxSpeed and flightmaxspeed in the ADB, and it does not factor in the afterburner.

    Definition Classes
    ObjectDefinition
  101. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  102. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  103. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  104. var packet: PacketConverter

    a data converter for this type of object

    a data converter for this type of object

    Attributes
    protected
    Definition Classes
    ObjectDefinition
  105. var registerAs: String
    Definition Classes
    ObjectDefinition
  106. final def synchronized[T0](arg0: => T0): T0
    Definition Classes
    AnyRef
  107. def toString(): String
    Definition Classes
    AnyRef → Any
  108. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  109. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException])
  110. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws(classOf[java.lang.InterruptedException]) @native()

Inherited from ProximityDefinition

Inherited from TerminalDefinition

Inherited from AmenityDefinition

Inherited from VitalityDefinition

Inherited from DamageModifiers

Inherited from DamageResistanceModel

Inherited from DamageAndResistance

Inherited from ResistanceProfile

Inherited from ObjectDefinition

Inherited from BasicDefinition

Inherited from AnyRef

Inherited from Any

Ungrouped