class Utility extends AnyRef

Build a specific functional extension that is a component of a certain Vehicle object.

A Utility object is a variation of an Amenity object that might be found in a Building object. The object itself is stored inside the Utility as if it were a container. Amenity objects are required because they are to be owned by the vehicle for purposes of faction affinity. Only specific kinds of objects count for being Utility contents/objects. Additional "setup" logic can be supplied that will be called when the owner vehicle's control Actor is created. Ostensibly, the purpose of the additional logic, when it is called, is to initialize a control Actor for the contained object. This Actor is expected by other logic.

Source
Utility.scala
See also

Amenity.Owner

Vehicle.LoadDefinition

VehicleDefinition.Utilities

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Instance Constructors

  1. new Utility(util: UtilityType.Value, vehicle: Vehicle)

    util

    the type of the Amenity object to be created

    vehicle

    the owner of this object

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def Setup(implicit context: ActorContext): Unit

    Run the setup code that was provided in the object constructor parameters.

    Run the setup code that was provided in the object constructor parameters. While it is expected to construct an Actor, that is not required.

    context

    an ActorContext potentially useful for the function

  5. def UtilType: UtilityType.Value

    Recover the original value used to initialize this object.

    Recover the original value used to initialize this object.

    returns

    the type of the Amenity object that was created

  6. def apply(): Amenity

    Access the contained object in this Utility.

    Access the contained object in this Utility.

    returns

    the contained Amenity object

  7. final def asInstanceOf[T0]: T0
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  8. def clone(): AnyRef
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  11. def finalize(): Unit
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  12. final def getClass(): Class[_ <: AnyRef]
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  14. final def isInstanceOf[T0]: Boolean
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  15. final def ne(arg0: AnyRef): Boolean
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  17. final def notifyAll(): Unit
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  18. final def synchronized[T0](arg0: => T0): T0
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  19. def toString(): String
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  20. final def wait(): Unit
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