Packages

package aura

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Type Members

  1. sealed class Aura extends AnyRef

    An effect that can be emitted by a target game object entity.

  2. trait AuraContainer extends AnyRef

    An entity that can display specific special effects that decorate its model.

    An entity that can display specific special effects that decorate its model. These animations confer information about the nature of some status that is affecting the target entity.

  3. trait AuraEffectBehavior extends AnyRef

    A mixin that governs the addition, display, and removal of aura particle effects on a target with control agency.

    A mixin that governs the addition, display, and removal of aura particle effects on a target with control agency.

    See also

    Aura

    AuraContainer

    PlayerControl

Value Members

  1. object Aura

    Visual effects emitted by a target, usually a Player entity.

    Visual effects emitted by a target, usually a Player entity. Most often paired with aggravated damage. Unrelated to the effects emitted by obtaining and transporting the lattice logic unit, or a facility module, or the rabbit ball.

  2. object AuraEffectBehavior

Ungrouped