Packages

package structures

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Visibility
  1. Public
  2. Protected

Type Members

  1. abstract class Amenity extends PlanetSideServerObject with Vitality with StandardResistanceProfile with BlockMapEntity

    Amenities are elements of the game that belong to other elements of the game.

    Normal PlanetSideServerObject entities (server objects) tend to have properties that are completely internalized.

    Amenities are elements of the game that belong to other elements of the game.

    Normal PlanetSideServerObject entities (server objects) tend to have properties that are completely internalized. An Amenity is a server object that maintains a fixed association with another server object. This association strips away at the internalization and redirects a reference to some properties somewhere else. An Amenity object belongs to its Owner object; the Amenity objects look to its Owner object for some of its properties.

    See also

    AmenityOwner

    FactionAffinity

  2. abstract class AmenityDefinition extends ObjectDefinition with ResistanceProfileMutators with DamageResistanceModel with VitalityDefinition
  3. abstract class AmenityOwner extends PlanetSideServerObject

    Amenities are elements of the game that belong to other elements of the game.

    Amenities are elements of the game that belong to other elements of the game. Their owners are also elements of the game, ones that understand that they belong to a specific Zone object.

    See also

    PlanetSideServerObject

  4. final case class AutoRepairStats(amount: Float, start: Long, repeat: Long, drain: Float) extends Product with Serializable
  5. class Building extends AmenityOwner with BlockMapEntity
  6. class BuildingDefinition extends ObjectDefinition with NtuContainerDefinition with SphereOfInfluence
  7. class FoundationBuilder extends AnyRef

    Defer establishment of a Building object until the location for the object is correct (in the correct zone) and a context in the proper Actor hierarchy of that zone exists in scope.

    Defer establishment of a Building object until the location for the object is correct (in the correct zone) and a context in the proper Actor hierarchy of that zone exists in scope.

    See also

    ServerObjectBuilder

    Building

  8. trait PoweredAmenityControl extends Actor
  9. trait SphereOfInfluence extends AnyRef
  10. sealed trait StructureType extends EnumEntry
  11. class WarpGate extends Building with NtuContainer with SpawnPoint
  12. class WarpGateDefinition extends BuildingDefinition with SpawnPointDefinition

Value Members

  1. object Building
  2. object FoundationBuilder
  3. object StructureType extends Enum[StructureType]
  4. object WarpGate

Ungrouped