package structures
- Alphabetic
- Public
- Protected
Type Members
- abstract class Amenity extends PlanetSideServerObject with Vitality with StandardResistanceProfile with BlockMapEntity
Amenities are elements of the game that belong to other elements of the game.
NormalPlanetSideServerObject
entities (server objects) tend to have properties that are completely internalized.Amenities are elements of the game that belong to other elements of the game.
NormalPlanetSideServerObject
entities (server objects) tend to have properties that are completely internalized. AnAmenity
is a server object that maintains a fixed association with another server object. This association strips away at the internalization and redirects a reference to some properties somewhere else. AnAmenity
object belongs to itsOwner
object; theAmenity
objects look to itsOwner
object for some of its properties.- See also
AmenityOwner
FactionAffinity
- abstract class AmenityDefinition extends ObjectDefinition with ResistanceProfileMutators with DamageResistanceModel with VitalityDefinition
- abstract class AmenityOwner extends PlanetSideServerObject
Amenities are elements of the game that belong to other elements of the game.
Amenities are elements of the game that belong to other elements of the game. Their owners are also elements of the game, ones that understand that they belong to a specific
Zone
object.- See also
PlanetSideServerObject
- final case class AutoRepairStats(amount: Float, start: Long, repeat: Long, drain: Float) extends Product with Serializable
- class Building extends AmenityOwner with BlockMapEntity
- class BuildingDefinition extends ObjectDefinition with NtuContainerDefinition with SphereOfInfluence
- class FoundationBuilder extends AnyRef
Defer establishment of a
Building
object until the location for the object is correct (in the correct zone) and acontext
in the properActor
hierarchy of that zone exists in scope.Defer establishment of a
Building
object until the location for the object is correct (in the correct zone) and acontext
in the properActor
hierarchy of that zone exists in scope.- See also
ServerObjectBuilder
Building
- trait PoweredAmenityControl extends Actor
- trait SphereOfInfluence extends AnyRef
- sealed trait StructureType extends EnumEntry
- class WarpGate extends Building with NtuContainer with SpawnPoint
- class WarpGateDefinition extends BuildingDefinition with SpawnPointDefinition
Value Members
- object Building
- object FoundationBuilder
- object StructureType extends Enum[StructureType]
- object WarpGate