Packages

class ServerObjectBuilder[A <: PlanetSideServerObject] extends AnyRef

Customizable native entity instantiation logic at the ZoneMap level. Produces environmental constants such as Terminal objects and Door objects.

ZoneMap is the expected position where this class is defined. Within Zone.Init is where this class is expected to be fully executed. The former is a blueprint which provides as many emitted entities based on how many Zone objects utilize it. constructor is required to have the form (Int, ActorContext) => A by the point where it executes due to invocation of the Build method. For that reason, it must exist in an Actor which has an ActorContext to lend, hence the Zone's Actor. Furthermore, the requirement of a NumberPoolHub means the region is accessible to and defined by a closed number space, which is also the Zone. It utilizes those qualities of the enclosing region to construct the entity within that region.

Example: ServerObjectBuilder(n, function)
Example: new ServerBuilderObject[A](n, function), where function is a (Int,Context)=>A

A

any object that extends from PlanetSideServerObject that will be produced by this class; can be inferred from the output of constructor

Source
ServerObjectBuilder.scala
See also

ZoneMap

Zone.Init

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Instance Constructors

  1. new ServerObjectBuilder(id: Int, constructor: ConstructorType[A])

    id

    the unique id that will be assigned to this entity

    constructor

    the logic that initializes the emitted entity

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def Build(implicit context: ActorContext = null, guid: NumberPoolHub = null): A

    Instantiate and configure the given server object.

    Instantiate and configure the given server object. Specific configuration should have been handled by curried parameters into constructor, i.e., constructor(foo : Bar) => constructor(Int, ActorContext) => A. The main activity performed locally registers the created object to the provided number space.

    context

    a context to allow the object to properly set up ActorSystem functionality; defaults to null

    guid

    the local globally unique identifier system to complete the process of object introduction; defaults to null

    returns

    the object that was created and integrated into the Zone

  5. def Id: Int
  6. final def asInstanceOf[T0]: T0
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  7. def clone(): AnyRef
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  10. def finalize(): Unit
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  11. final def getClass(): Class[_ <: AnyRef]
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  12. def hashCode(): Int
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  14. final def ne(arg0: AnyRef): Boolean
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  15. final def notify(): Unit
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  16. final def notifyAll(): Unit
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  17. final def synchronized[T0](arg0: => T0): T0
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  18. def toString(): String
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  19. final def wait(): Unit
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  20. final def wait(arg0: Long, arg1: Int): Unit
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