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object PlanetSideServerObject

Source
PlanetSideServerObject.scala
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  1. final def !=(arg0: Any): Boolean
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  2. final def ##: Int
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  3. final def ==(arg0: Any): Boolean
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  4. def UniqueActorName(obj: PlanetSideGameObject): String

    Actor entities require unique names over the course of the lifetime of the ActorSystem object.

    Actor entities require unique names over the course of the lifetime of the ActorSystem object. To produce this name, a composition of three strings separated by underscores is assembled.
    - the entity's object name; uniqueness is very low, less than 50, but helps to identify the object
    - the entity's globally unique identifier number; its uniqueness is much greater but still falls within less than 66535 possible integers; useful for locating that entity; an Exception can be thrown if this field was never set, but that is a condition for which it is worth throwing the Exception
    - the current POSIX time in milliseconds; results will remain reasonably unique; useful for taking a rough estimation of how long the entity has existed

    obj

    the entity for whom the Actor object will be created

    returns

    the unique name

    Exceptions thrown

    `NoGUIDException` if the entity has never been registered to a unique identifier system

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