object PlanetSideServerObject
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- def UniqueActorName(obj: PlanetSideGameObject): String
Actor
entities require unique names over the course of the lifetime of theActorSystem
object.Actor
entities require unique names over the course of the lifetime of theActorSystem
object. To produce this name, a composition of three strings separated by underscores is assembled.
- the entity's object name; uniqueness is very low, less than 50, but helps to identify the object
- the entity's globally unique identifier number; its uniqueness is much greater but still falls within less than 66535 possible integers; useful for locating that entity; anException
can be thrown if this field was never set, but that is a condition for which it is worth throwing theException
- the current POSIX time in milliseconds; results will remain reasonably unique; useful for taking a rough estimation of how long the entity has existed- obj
the entity for whom the
Actor
object will be created- returns
the unique name
- Exceptions thrown
`NoGUIDException`
if the entity has never been registered to a unique identifier system
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