package damage
- Alphabetic
- Public
- Protected
Type Members
- trait AggravatedBehavior extends AnyRef
- trait Damageable extends AnyRef
The base "control"
Actormixin for damage-handling code.The base "control"
Actormixin for damage-handling code. A valid entity requires health points and may have additional obstructions to adjusting those health points such as armor and shields. All of these should be affected by the damage where applicable. - trait DamageableAmenity extends DamageableEntity
The "control"
Actormixin for damage-handling code for the majority ofDamageableAmenityobjects installed in a facility or a field tower, with specific exceptions for theImplantTerminalMechand theGenerator. - trait DamageableEntity extends Damageable
The "control"
Actormixin for damage-handling code, for both expansion into other mixins and specific application on its own. - trait DamageableVehicle extends DamageableEntity with AggravatedBehavior
The mixin for damage-handling code for
Vehicleentities. - trait DamageableWeaponTurret extends DamageableEntity with AggravatedBehavior
The "control"
Actormixin for damage-handling code forWeaponTurretobjects.
Value Members
- object AggravatedBehavior
- object Damageable
- object DamageableAmenity
- object DamageableEntity
- object DamageableMountable
Functions to assist other damage-dealing code for objects that contain users.
- object DamageableVehicle
- object DamageableWeaponTurret