Packages

package damage

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Type Members

  1. trait AggravatedBehavior extends AnyRef
  2. trait Damageable extends AnyRef

    The base "control" Actor mixin for damage-handling code.

    The base "control" Actor mixin for damage-handling code. A valid entity requires health points and may have additional obstructions to adjusting those health points such as armor and shields. All of these should be affected by the damage where applicable.

  3. trait DamageableAmenity extends DamageableEntity

    The "control" Actor mixin for damage-handling code for the majority of Damageable Amenity objects installed in a facility or a field tower, with specific exceptions for the ImplantTerminalMech and the Generator.

  4. trait DamageableEntity extends Damageable

    The "control" Actor mixin for damage-handling code, for both expansion into other mixins and specific application on its own.

  5. trait DamageableVehicle extends DamageableEntity with AggravatedBehavior

    The mixin for damage-handling code for Vehicle entities.

  6. trait DamageableWeaponTurret extends DamageableEntity with AggravatedBehavior

    The "control" Actor mixin for damage-handling code for WeaponTurret objects.

Value Members

  1. object AggravatedBehavior
  2. object Damageable
  3. object DamageableAmenity
  4. object DamageableEntity
  5. object DamageableMountable

    Functions to assist other damage-dealing code for objects that contain users.

  6. object DamageableVehicle
  7. object DamageableWeaponTurret

Ungrouped