Packages

package shuttle

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Type Members

  1. class OrbitalShuttle extends Vehicle

    The high altitude rapid transport (HART) orbital shuttle is a special vehicle that is paired with a formal building Amenity called the orbital shuttle pad (obbasemesh) and is only found in the HART buildings (orbital_building_{faction}) of a given faction's sanctuary zone.

    It has no pilot and can not be piloted.

    The high altitude rapid transport (HART) orbital shuttle is a special vehicle that is paired with a formal building Amenity called the orbital shuttle pad (obbasemesh) and is only found in the HART buildings (orbital_building_{faction}) of a given faction's sanctuary zone.

    It has no pilot and can not be piloted. Unlike other vehicles, it has the potential for a very sizeable passenger capacity. Despite this, it is intended to start with a single mount. That one mount should contain the information needed to create a given number of spontaneous passenger mount points. Whenever a valid user would try to find a mount, and there are no mounts available, and the total number of created mounts has not yet exceeded the limits set by the original mount's designation, then a completely new mount can be created and the user attached. All spontaneous mounts have the same properties as the original mount.

  2. class OrbitalShuttlePad extends Amenity

    The orbital shuttle pad which is the primary component of the high altitude rapid transport (HART) system.

    The orbital shuttle pad is a type of flat called an obbasemesh.

    The orbital shuttle pad which is the primary component of the high altitude rapid transport (HART) system.

    The orbital shuttle pad is a type of flat called an obbasemesh. The shuttle component of the HART casually perches on top of the pad and adjusts its states to control animation and passenger access. The shuttle that is visible to the player and flies in and out of the zone is actually a hologram of the real shuttle that is an invisible, intangible vehicle forever stationary on top of the building.

  3. class OrbitalShuttlePadControl extends Actor

    An Actor that handles messages being dispatched to a specific OrbitalShuttlePad.

    For the purposes of maintaining a close relationship with the rest of the high altitude rapid transport (HART) system's components, this control agency also locally creates the vehicle that will the shuttle when it starts up.

    An Actor that handles messages being dispatched to a specific OrbitalShuttlePad.

    For the purposes of maintaining a close relationship with the rest of the high altitude rapid transport (HART) system's components, this control agency also locally creates the vehicle that will the shuttle when it starts up. The shuttle should be treated like a supporting object to the zone that exists within the normal vehicle pipeline.

    See also

    ShuttleState

    ShuttleTimer

    HartService

  4. class ShuttleAmenity extends Amenity

    A pseudo-Amenity of the high-altitude rapid transport (HART) building whose sole purpose is to allow the HART orbital shuttle to be initialized as if it were a normal Amenity-level feature of the building.

    A pseudo-Amenity of the high-altitude rapid transport (HART) building whose sole purpose is to allow the HART orbital shuttle to be initialized as if it were a normal Amenity-level feature of the building. This should not be considered an actual game object as defined by the game. It should resemble the orbital shuttle that it wraps in most important measurable ways.

    Exceptions thrown

    `AssertionError` if the vehicle is not a OrbitalShuttle

    See also

    OrbitalShuttleControl

Ungrouped