Packages

package llu

Ordering
  1. Alphabetic
Visibility
  1. Public
  2. Protected

Type Members

  1. class CaptureFlag extends Amenity

    Represent a special entity that is carried by the player in certain circumstances.

    Represent a special entity that is carried by the player in certain circumstances. The entity is not a piece of Equipment so it does not go into the holsters, doe not into the player's inventory, and is not carried in or manipulated by the player's hands. The different game elements it simulates are: a facility's lattice logic unit (LLU), the cavern modules, and the rabbit ball (special game mode).

    For the lattice logic unit, when a facility is set to generate an LLU upon hack, and an adjacent facility on the lattice provides an accommodating faction connection, the unit gets spawned at the LLU socket within the hacked facility. The LLU socket actually doesn't do anything but keep track of the spawned flag and provide a location. It associates with the faction of the hacker and, carried by other players of the same faction only, must be brought to the control console of a designated facility that is owned by the faction of the hacking empire. If the hack is cancelled through a resecure, the LLU despawns. If the facility is counter-hacked, the active LLU despawns and a new LLU is spawned in the socket. Other empires can not interact with the LLU while it is dropped on the ground and vehicles will be warned and then deconstructed if they linges too long near a dropped LLU. The LLU can not be submerged in water or it will despawn and the hack will cancel.

  2. class CaptureFlagDefinition extends AmenityDefinition

    The definition for any 'CaptureFlag' Object Id 157

  3. class CaptureFlagSocket extends Amenity

    Represents the LLU sockets found within bases that require LLU hacks.

    Represents the LLU sockets found within bases that require LLU hacks. It is used as a position reference for spawning the LLU in the correct location when the base is hacked

  4. class CaptureFlagSocketControl extends Actor with Check

    An Actor that handles messages being dispatched to a lattice logic unit (LLU) socket.

    An Actor that handles messages being dispatched to a lattice logic unit (LLU) socket. Actually does nothing lol

  5. class CaptureFlagSocketDefinition extends AmenityDefinition

    The definition for any 'CaptureFlagSocket' Object Id 450

Value Members

  1. object CaptureFlag
  2. object CaptureFlagSocket

Ungrouped