Packages

package repair

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Visibility
  1. Public
  2. Protected

Type Members

  1. trait AmenityAutoRepair extends NtuStorageBehavior

    A mixin for handling the automatic repair functionality of facility amenities.

    A mixin for handling the automatic repair functionality of facility amenities. Auto-repair is facilitated primarily as a function of nanite transfer unit (NTU) provisions and is prompted by the amenity itself sustaining damage and being, at some level, capable of being repaired. In major facilities - technology plants, bio labs, etc. - this NTU is obtained from that facility's nanite resource silo. The amenity that wishes to be repaired asks the facility for nanite. The reply comes from the NTU source, or from the facility again. In exchange for the automatic repair, the silo looses some of its NTU stockpile and that entails all of the consequences of losing all of the NTU for the base. In smaller field tower bases, the lack of resource silo should not hinder operations as auto-repair is still carried out nonetheless. The consequences of losing NTU do not apply in this case; the field tower is considered to have unlimited, unshared NTU.

  2. trait Repairable extends AnyRef

    The base "control" Actor mixin for repair-handling code related to the nano dispenser tool loaded with an armor repair canister.

    The base "control" Actor mixin for repair-handling code related to the nano dispenser tool loaded with an armor repair canister. Unlike the Damageable mixin, which should be extended to interact with all aspects of a target that impede access to its health points, shield, armor, etc., Repairable only affects Vitality.Health.

  3. trait RepairableAmenity extends RepairableEntity

    The "control" Actor mixin for repair-handling code for the majority of Repairable Amenity objects installed in a facility or a field tower.

  4. trait RepairableEntity extends Repairable

    The "control" Actor mixin for repair-handling code, for both expansion into other mixins and specific application on its own.

    The "control" Actor mixin for repair-handling code, for both expansion into other mixins and specific application on its own.

    See also

    Player

    Tool

  5. trait RepairableVehicle extends RepairableEntity

    The "control" Actor mixin for repair-handling code for Vehicle objects.

  6. trait RepairableWeaponTurret extends RepairableEntity

    The "control" Actor mixin for repair-handling code for WeaponTurret objects.

Value Members

  1. object Repairable
  2. object RepairableAmenity
  3. object RepairableWeaponTurret

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