net.psforever.packet.game.objectcreate
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number.
When parsed with a uintL(7), it's length will be considered 7 bits (7u).
(Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
The base type for the representation of any data used to produce objects from
ObjectCreateMessagepacket data. There is no reason to instantiate this class as-is. Children of this class are expected to be able to translate throughscodecoperations into packet data.The object data is uncoupled from the object class as multiple classes use the same format for their data. For example, both the Suppressor and the Gauss will use a "weapon data" format. For example, both 9mm bullets and energy cells will use an "ammunition data" format.