net.psforever.packet.game.objectcreate
fields that are common to this game object
CommonFieldData object is employed
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number.
When parsed with a uintL(7), it's length will be considered 7 bits (7u).
(Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
fields that are common to this game object
fields that are common to this game object
CommonFieldData object is employed
A representation of a number of simplified objects that the user can hold in their hands, including: the advanced construction engine (
ace), the field deployable unit (advanced_ace), the boomer trigger apparatus, the remote telepad (not deployed), the flail laser pointer (flail_targeting_laser), and the command uplink device (command_detonater).fields that are common to this game object
CommonFieldDataobject is employed