net.psforever.packet.game.objectcreate
data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec definition rather than the explicit parameter fields.
For example, a traditional Int is normally a 32-bit number, often rendered as a 32u number.
When parsed with a uintL(7), it's length will be considered 7 bits (7u).
(Note: being permanently signed, an scodec value of 32u or longer must fit into a Long type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
A representation of the tactical resonance area protection unit deployed using an advanced adaptive construction engine. Three metal beams, erect and tangled, block passage to enemies and their vehicles.
data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar