net.psforever.packet.game.objectcreate
data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
data regarding the mounted weapon
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
data regarding the mounted weapon
A representation of the Spitfire-based small turrets deployed using an adaptive construction engine.
The turret may contain substructure defining a weapon is a turret weapon contained within the turret itself. Furthermore, that turret-like weapon is loaded with turret-like ammunition. In other words, this outer turret can be considered a weapons platform for the inner turret weapon.
If the turret has no
health
, it is rendered as destroyed. If the turret has no internal weapon, it is safest rendered as destroyed.data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
data regarding the mounted weapon