net.psforever.packet.game.objectcreate
na; commonly 8
the current mode of weapon's fire; zero-indexed
data regarding the currently loaded ammunition type(s)
data regarding the currently loaded ammunition type(s)
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
na; commonly 8
the current mode of weapon's fire; zero-indexed
A representation of a class of weapons that can be created using
ObjectCreateMessage
packet data. This data will help construct a "loaded weapon" such as a Suppressor or a Gauss. Common uses include items deposited on the ground and items in another player's visible inventory (holsters).The data for the weapons nests information for the default (current) type of ammunition and number of ammunitions in its magazine(s). This ammunition data essentially is the weapon's magazines as numbered slots. An "expected" number of ammunition slot data can be passed into the class for the purposes of validating input.
na; commonly 8
the current mode of weapon's fire; zero-indexed
data regarding the currently loaded ammunition type(s)
AmmoBoxData