net.psforever.packet.game.objectcreate
faction affinity
NEUTRAL
when not required to be any specific value
usually indicates black ops affiliation
usually indicates variance in model from default (e.g., vehicle is destroyed, player has released, etc.); when set on a tool, that tool will be rendered nonfunctional instead (though it can still be equipped)
na
na; optional data whose reading is triggered in unknown conditions; flag a weapon as "jammered"
na;
for weapons, works like alternate
na; a field used by a second encoding format for this data
na; previously considered to flag as "jammered"
usually indicates another active game object that placed/leverages/[action]s this object
usually indicates variance in model from default (e.g., vehicle is destroyed, player has released, etc.); when set on a tool, that tool will be rendered nonfunctional instead (though it can still be equipped)
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
usually indicates black ops affiliation
faction affinity
NEUTRAL
when not required to be any specific value
usually indicates another active game object that placed/leverages/[action]s this object
na
na; optional data whose reading is triggered in unknown conditions; flag a weapon as "jammered"
na;
for weapons, works like alternate
na; a field used by a second encoding format for this data
na; previously considered to flag as "jammered"
Data that is common to a number of game object serializations.
faction affinity
NEUTRAL
when not required to be any specific valueusually indicates black ops affiliation
usually indicates variance in model from default (e.g., vehicle is destroyed, player has released, etc.); when set on a tool, that tool will be rendered nonfunctional instead (though it can still be equipped)
na
na; optional data whose reading is triggered in unknown conditions; flag a weapon as "jammered"
na; for weapons, works like
alternate
na; a field used by a second encoding format for this data
na; previously considered to flag as "jammered"
usually indicates another active game object that placed/leverages/[action]s this object