net.psforever.packet.game.objectcreate
data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
data regarding the mountable weapon
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
data regarding the mountable weapon
A representation of the player-mountable large field turrets deployed using an advanced adaptive construction engine.
Field turrets are divided into the turret base, the mounted turret weapon, and the turret's ammunition. The ammunition is always the same regardless of which faction owns the turret. Turret bases and turret weapons are generally paired by the faction.
If the turret has no
health
, it is rendered as destroyed. If the turret has no internal weapon, it is safest rendered as destroyed. Trying to fire a turret with no internal weapon will soft-lock the PlanetSide client.data common to objects spawned by the (advanced) adaptive construction engine
the amount of health the object has, as a percentage of a filled bar
data regarding the mountable weapon