net.psforever.packet.game.objectcreate
na
the items in this inventory
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
Performs a "sizeof()" analysis of the given object.
The calculation reflects the scodec Codec
definition rather than the explicit parameter fields.
For example, a traditional Int
is normally a 32-bit number, often rendered as a 32u
number.
When parsed with a uintL(7)
, it's length will be considered 7 bits (7u
).
(Note: being permanently signed, an scodec
value of 32u
or longer must fit into a Long
type.)
the number of bits necessary to measure an object of this class;
defaults to 0L
na
the items in this inventory
A representation of the inventory portion of
ObjectCreateDetailedMessage
packet data that contains the items in the avatar's locker space.Although these items are technically always loaded and registered with globally unique identifiers for the current zone, the actual container for them, in grid format, can only be accessed by interacting with locker objects in the game world. Items are generally added and removed in the same way as with any other opened inventory. Unlike other inventories, however, locker space is personal to an avatar and can not be accessed by other players.
na
the items in this inventory